[Author]
Author = Mikul
[Description]
Description = Join Mission makers discord server!
[Objectives]
Objectivescount = 58

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 1520,665
Objectives[0]positionY = 6314,75
Objectives[0]positionZ = 24,08255
Objectives[0]Heading = 340,0017
Objectives[0]model = a_m_y_golfer_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Smog
Objectives[0]SetTime = 19
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 1478,749
Objectives[0]mission_Vehicles[0]positionY = 6385,238
Objectives[0]mission_Vehicles[0]positionZ = 22,65291
Objectives[0]mission_Vehicles[0]Heading = 174,9542
Objectives[0]mission_Vehicles[0]Name = Windsor Drop
Objectives[0]mission_Vehicles[0]Model = windsor2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 2
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 1
Objectives[0]mission_Vehicles[0]NeededForActorIndex[1] = 1
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 26
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = prop_gar_door_03_ld
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 718,1107
Objectives[0]mission_Props[0]positionY = -975,4077
Objectives[0]mission_Props[0]positionZ = 25,15171
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Join mission maker's discord server!
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = 1521,78
Objectives[1]positionY = 6333,385
Objectives[1]positionZ = 23,10585
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 3
Objectives[1]mission_ActorsCount = 3
Objectives[1]mission_Actors[0]Survive_Number = 0
Objectives[1]mission_Actors[0]Failed_Text = 
Objectives[1]mission_Actors[0]Remove_After = 4
Objectives[1]mission_Actors[0]positionX = 1480,108
Objectives[1]mission_Actors[0]positionY = 6383,403
Objectives[1]mission_Actors[0]positionZ = 23,2743
Objectives[1]mission_Actors[0]Heading = 175,0017
Objectives[1]mission_Actors[0]String_Name = g_m_m_armgoon_01
Objectives[1]mission_Actors[0]Relationship_Group = Neutral
Objectives[1]mission_Actors[0]AddBlip = False
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = False
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[0]AlwaysFight = True
Objectives[1]mission_Actors[0]Seeing_Range = 30
Objectives[1]mission_Actors[0]Hearing_Range = 30
Objectives[1]mission_Actors[0]CombatMovement = Stationary
Objectives[1]mission_Actors[0]weapon = Pistol
Objectives[1]mission_Actors[0]Variation = Default
Objectives[1]mission_Actors[0]Task = 0
Objectives[1]mission_Actors[0]Task_Guard_Range = 5
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = NONE
Objectives[1]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[1]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 3
Objectives[1]mission_Actors[1]Survive_Number = 0
Objectives[1]mission_Actors[1]Failed_Text = 
Objectives[1]mission_Actors[1]Remove_After = 0
Objectives[1]mission_Actors[1]positionX = 1477,086
Objectives[1]mission_Actors[1]positionY = 6386,193
Objectives[1]mission_Actors[1]positionZ = 23,22715
Objectives[1]mission_Actors[1]Heading = 175,0017
Objectives[1]mission_Actors[1]String_Name = g_m_y_armgoon_02
Objectives[1]mission_Actors[1]Relationship_Group = Friend
Objectives[1]mission_Actors[1]AddBlip = False
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = False
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[1]AlwaysFight = True
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = PumpShotgun
Objectives[1]mission_Actors[1]Variation = Random
Objectives[1]mission_Actors[1]Task = 99
Objectives[1]mission_Actors[1]Task_Guard_Range = 5
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = NONE
Objectives[1]mission_Actors[1]Task_List_Count = 1
Objectives[1]mission_Actors[1]Task_Repeat = False
Objectives[1]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[1]mission_Actors[1]Task_List[0]PositionX = 1477,55
Objectives[1]mission_Actors[1]Task_List[0]PositionY = 6385,724
Objectives[1]mission_Actors[1]Task_List[0]PositionZ = 22,72496
Objectives[1]mission_Actors[1]Task_List[0]Speed = 1
Objectives[1]mission_Actors[1]Task_List[0]SeatIndex = 2
Objectives[1]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[1]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[1]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 28
Objectives[1]mission_Actors[2]Survive_Number = 0
Objectives[1]mission_Actors[2]Failed_Text = 
Objectives[1]mission_Actors[2]Remove_After = 0
Objectives[1]mission_Actors[2]positionX = 1480,686
Objectives[1]mission_Actors[2]positionY = 6386,231
Objectives[1]mission_Actors[2]positionZ = 23,20717
Objectives[1]mission_Actors[2]Heading = 175,0017
Objectives[1]mission_Actors[2]String_Name = g_m_y_armgoon_02
Objectives[1]mission_Actors[2]Relationship_Group = Friend
Objectives[1]mission_Actors[2]AddBlip = False
Objectives[1]mission_Actors[2]ShowCone = False
Objectives[1]mission_Actors[2]Invincible = False
Objectives[1]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[2]AlwaysFight = True
Objectives[1]mission_Actors[2]Seeing_Range = 30
Objectives[1]mission_Actors[2]Hearing_Range = 30
Objectives[1]mission_Actors[2]CombatMovement = Offensive
Objectives[1]mission_Actors[2]weapon = SMG
Objectives[1]mission_Actors[2]Variation = Random
Objectives[1]mission_Actors[2]Task = 99
Objectives[1]mission_Actors[2]Task_Guard_Range = 5
Objectives[1]mission_Actors[2]Task_Stay_In_Range = True
Objectives[1]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[2]Task_Scenario = NONE
Objectives[1]mission_Actors[2]Task_List_Count = 1
Objectives[1]mission_Actors[2]Task_Repeat = False
Objectives[1]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[1]mission_Actors[2]Task_List[0]PositionX = 1480,256
Objectives[1]mission_Actors[2]Task_List[0]PositionY = 6385,223
Objectives[1]mission_Actors[2]Task_List[0]PositionZ = 22,7339
Objectives[1]mission_Actors[2]Task_List[0]Speed = 1
Objectives[1]mission_Actors[2]Task_List[0]SeatIndex = 1
Objectives[1]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[1]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[1]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 29
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 1518,55
Objectives[2]positionY = 6334,56
Objectives[2]positionZ = 24,51624
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 40
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0,1
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 1
Objectives[2]Cutscenes_Follow_Hieght = 0
Objectives[2]Cutscenes_Follow_Angle = 115
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = 1476,691
Objectives[3]positionY = 6383,552
Objectives[3]positionZ = 22,26975
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = False
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 6
Objectives[3]Task_List[0]Type = EnterVehicle
Objectives[3]Task_List[0]PositionX = 1477,416
Objectives[3]Task_List[0]PositionY = 6383,844
Objectives[3]Task_List[0]PositionZ = 22,74722
Objectives[3]Task_List[0]Speed = 1
Objectives[3]Task_List[0]SeatIndex = -1
Objectives[3]Task_List[0]TaskIndex = 0
Objectives[3]Task_List[0]Warp = True
Objectives[3]Task_List[1]Type = Drive
Objectives[3]Task_List[1]PositionX = 1475,444
Objectives[3]Task_List[1]PositionY = 6371,2
Objectives[3]Task_List[1]PositionZ = 23,09866
Objectives[3]Task_List[1]Speed = 35
Objectives[3]Task_List[1]StopBeforeVehicles = True
Objectives[3]Task_List[1]StopBeforeActors = True
Objectives[3]Task_List[1]AvoidVehicles = True
Objectives[3]Task_List[1]AvoidEmptyVehicles = False
Objectives[3]Task_List[1]AvoidActors = False
Objectives[3]Task_List[1]AvoidObjects = True
Objectives[3]Task_List[1]StopAtLights = True
Objectives[3]Task_List[1]UseBlinkers = True
Objectives[3]Task_List[1]AllowGoingWrongWay = False
Objectives[3]Task_List[1]Reverse = False
Objectives[3]Task_List[1]TakeShortestPath = False
Objectives[3]Task_List[1]IgnoreRoads = False
Objectives[3]Task_List[1]IgnoreAllPathing = False
Objectives[3]Task_List[1]AvoidHighWays = False
Objectives[3]Task_List[2]Type = Drive
Objectives[3]Task_List[2]PositionX = 1481,398
Objectives[3]Task_List[2]PositionY = 6357,719
Objectives[3]Task_List[2]PositionZ = 23,35531
Objectives[3]Task_List[2]Speed = 35
Objectives[3]Task_List[2]StopBeforeVehicles = False
Objectives[3]Task_List[2]StopBeforeActors = False
Objectives[3]Task_List[2]AvoidVehicles = True
Objectives[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[3]Task_List[2]AvoidActors = True
Objectives[3]Task_List[2]AvoidObjects = True
Objectives[3]Task_List[2]StopAtLights = True
Objectives[3]Task_List[2]UseBlinkers = True
Objectives[3]Task_List[2]AllowGoingWrongWay = False
Objectives[3]Task_List[2]Reverse = False
Objectives[3]Task_List[2]TakeShortestPath = False
Objectives[3]Task_List[2]IgnoreRoads = False
Objectives[3]Task_List[2]IgnoreAllPathing = False
Objectives[3]Task_List[2]AvoidHighWays = False
Objectives[3]Task_List[3]Type = Drive
Objectives[3]Task_List[3]PositionX = 1484,399
Objectives[3]Task_List[3]PositionY = 6354,417
Objectives[3]Task_List[3]PositionZ = 23,42976
Objectives[3]Task_List[3]Speed = 35
Objectives[3]Task_List[3]StopBeforeVehicles = False
Objectives[3]Task_List[3]StopBeforeActors = False
Objectives[3]Task_List[3]AvoidVehicles = True
Objectives[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[3]Task_List[3]AvoidActors = True
Objectives[3]Task_List[3]AvoidObjects = True
Objectives[3]Task_List[3]StopAtLights = True
Objectives[3]Task_List[3]UseBlinkers = True
Objectives[3]Task_List[3]AllowGoingWrongWay = False
Objectives[3]Task_List[3]Reverse = False
Objectives[3]Task_List[3]TakeShortestPath = False
Objectives[3]Task_List[3]IgnoreRoads = False
Objectives[3]Task_List[3]IgnoreAllPathing = False
Objectives[3]Task_List[3]AvoidHighWays = False
Objectives[3]Task_List[4]Type = Drive
Objectives[3]Task_List[4]PositionX = 1502,487
Objectives[3]Task_List[4]PositionY = 6339,813
Objectives[3]Task_List[4]PositionZ = 23,44505
Objectives[3]Task_List[4]Speed = 35
Objectives[3]Task_List[4]StopBeforeVehicles = False
Objectives[3]Task_List[4]StopBeforeActors = False
Objectives[3]Task_List[4]AvoidVehicles = True
Objectives[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[3]Task_List[4]AvoidActors = True
Objectives[3]Task_List[4]AvoidObjects = True
Objectives[3]Task_List[4]StopAtLights = True
Objectives[3]Task_List[4]UseBlinkers = True
Objectives[3]Task_List[4]AllowGoingWrongWay = False
Objectives[3]Task_List[4]Reverse = False
Objectives[3]Task_List[4]TakeShortestPath = False
Objectives[3]Task_List[4]IgnoreRoads = False
Objectives[3]Task_List[4]IgnoreAllPathing = False
Objectives[3]Task_List[4]AvoidHighWays = False
Objectives[3]Task_List[5]Type = Drive
Objectives[3]Task_List[5]PositionX = 1511,155
Objectives[3]Task_List[5]PositionY = 6335,072
Objectives[3]Task_List[5]PositionZ = 23,47835
Objectives[3]Task_List[5]Speed = 35
Objectives[3]Task_List[5]StopBeforeVehicles = False
Objectives[3]Task_List[5]StopBeforeActors = False
Objectives[3]Task_List[5]AvoidVehicles = True
Objectives[3]Task_List[5]AvoidEmptyVehicles = True
Objectives[3]Task_List[5]AvoidActors = True
Objectives[3]Task_List[5]AvoidObjects = True
Objectives[3]Task_List[5]StopAtLights = True
Objectives[3]Task_List[5]UseBlinkers = True
Objectives[3]Task_List[5]AllowGoingWrongWay = False
Objectives[3]Task_List[5]Reverse = False
Objectives[3]Task_List[5]TakeShortestPath = False
Objectives[3]Task_List[5]IgnoreRoads = False
Objectives[3]Task_List[5]IgnoreAllPathing = False
Objectives[3]Task_List[5]AvoidHighWays = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = 1511,373
Objectives[4]positionY = 6341,393
Objectives[4]positionZ = 23,07582
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 8
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = 1501,876
Objectives[5]positionY = 6342,251
Objectives[5]positionZ = 24,5792
Objectives[5]Cutscenes_Time = 0
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 30
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0,1
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = True
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 1
Objectives[5]Cutscenes_Follow_Hieght = 0
Objectives[5]Cutscenes_Follow_Angle = 305
Objectives[5]mission_ActorsCount = 3
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 21
Objectives[5]mission_Actors[0]positionX = 1507,269
Objectives[5]mission_Actors[0]positionY = 6340,794
Objectives[5]mission_Actors[0]positionZ = 24,02245
Objectives[5]mission_Actors[0]Heading = 235,0017
Objectives[5]mission_Actors[0]String_Name = g_m_m_armgoon_01
Objectives[5]mission_Actors[0]Relationship_Group = Friend
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Pistol
Objectives[5]mission_Actors[0]Variation = Default
Objectives[5]mission_Actors[0]Task = 99
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]Task_List_Count = 4
Objectives[5]mission_Actors[0]Task_Repeat = False
Objectives[5]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[5]mission_Actors[0]Task_List[0]DestinationX = 1507,265
Objectives[5]mission_Actors[0]Task_List[0]DestinationY = 6340,794
Objectives[5]mission_Actors[0]Task_List[0]DestinationZ = 23,52206
Objectives[5]mission_Actors[0]Task_List[0]Rotation = 235,0017
Objectives[5]mission_Actors[0]Task_List[0]Speed = 1
Objectives[5]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[5]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[5]mission_Actors[0]Task_List[1]DestinationX = 1522,741
Objectives[5]mission_Actors[0]Task_List[1]DestinationY = 6333,7
Objectives[5]mission_Actors[0]Task_List[1]DestinationZ = 23,59506
Objectives[5]mission_Actors[0]Task_List[1]Rotation = 235,0017
Objectives[5]mission_Actors[0]Task_List[1]Speed = 1
Objectives[5]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[5]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[5]mission_Actors[0]Task_List[2]DestinationX = 1520,999
Objectives[5]mission_Actors[0]Task_List[2]DestinationY = 6330,434
Objectives[5]mission_Actors[0]Task_List[2]DestinationZ = 23,61714
Objectives[5]mission_Actors[0]Task_List[2]Rotation = 195,0017
Objectives[5]mission_Actors[0]Task_List[2]Speed = 1
Objectives[5]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[5]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[5]mission_Actors[0]Task_List[3]DestinationX = 1522,71
Objectives[5]mission_Actors[0]Task_List[3]DestinationY = 6329,101
Objectives[5]mission_Actors[0]Task_List[3]DestinationZ = 24,11192
Objectives[5]mission_Actors[0]Task_List[3]Rotation = 150,0017
Objectives[5]mission_Actors[0]Task_List[3]Speed = 1
Objectives[5]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 21
Objectives[5]mission_Actors[1]positionX = -112,1054
Objectives[5]mission_Actors[1]positionY = -7,58579
Objectives[5]mission_Actors[1]positionZ = 70,51959
Objectives[5]mission_Actors[1]Heading = 75,00169
Objectives[5]mission_Actors[1]String_Name = a_m_y_golfer_01
Objectives[5]mission_Actors[1]Relationship_Group = Friend
Objectives[5]mission_Actors[1]AddBlip = False
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = Unarmed
Objectives[5]mission_Actors[1]Variation = Custom
Objectives[5]mission_Actors[1]Task = 4
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_FACE_TEXTURE = 1
Objectives[5]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 1
Objectives[5]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[5]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 3
Objectives[5]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 10
Objectives[5]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 12
Objectives[5]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 18
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 21
Objectives[5]mission_Actors[2]positionX = -108,3188
Objectives[5]mission_Actors[2]positionY = -8,484598
Objectives[5]mission_Actors[2]positionZ = 70,51959
Objectives[5]mission_Actors[2]Heading = 85,00171
Objectives[5]mission_Actors[2]String_Name = g_m_m_armgoon_01
Objectives[5]mission_Actors[2]Relationship_Group = Friend
Objectives[5]mission_Actors[2]AddBlip = False
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = 966099553
Objectives[5]mission_Actors[2]Variation = Default
Objectives[5]mission_Actors[2]Task = 3
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[5]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 3
Objectives[5]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 14
Objectives[5]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 16
Objectives[5]mission_Actors[2]NeededForObjectiveSetPlayerActor[2] = 20
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = 
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = 1519,203
Objectives[6]positionY = 6338,008
Objectives[6]positionZ = 23,14191
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 7
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Teleport_Objective
Objectives[7]Text = 
Objectives[7]positionX = -103,3417
Objectives[7]positionY = -11,14603
Objectives[7]positionZ = 69,52234
Objectives[7]ObjectiveRotation = 150,0017
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = -109,7997
Objectives[8]positionY = -11,42254
Objectives[8]positionZ = 70,5696
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 0
Objectives[8]Cutscenes_FOV = 45
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0,1
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = True
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 0,1
Objectives[8]Cutscenes_Follow_Hieght = 0
Objectives[8]Cutscenes_Follow_Angle = 185
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = ~p~Norm~w~: Hello there Daniel. Ain't you glad that i'm back?
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = -112,2709
Objectives[9]positionY = -13,28196
Objectives[9]positionZ = 69,51959
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 4
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = -112,2709
Objectives[10]positionY = -13,28196
Objectives[10]positionZ = 69,51959
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = False
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 99
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]TaskListCount = 4
Objectives[10]Task_List[0]Type = WalkTo
Objectives[10]Task_List[0]DestinationX = -111,7028
Objectives[10]Task_List[0]DestinationY = -7,600667
Objectives[10]Task_List[0]DestinationZ = 70,01959
Objectives[10]Task_List[0]Rotation = -99,99829
Objectives[10]Task_List[0]Speed = 1
Objectives[10]Task_List[0]GoStraitToCoord = False
Objectives[10]Task_List[1]Type = WalkTo
Objectives[10]Task_List[1]DestinationX = -110,7284
Objectives[10]Task_List[1]DestinationY = -8,122317
Objectives[10]Task_List[1]DestinationZ = 70,01959
Objectives[10]Task_List[1]Rotation = -99,99829
Objectives[10]Task_List[1]Speed = 1
Objectives[10]Task_List[1]GoStraitToCoord = False
Objectives[10]Task_List[2]Type = TalkingTask
Objectives[10]Task_List[2]positionX = -110,7269
Objectives[10]Task_List[2]positionY = -8,546429
Objectives[10]Task_List[2]positionZ = 70,01959
Objectives[10]Task_List[2]time = 4
Objectives[10]Task_List[3]Type = GestureAnimationTask
Objectives[10]Task_List[3]positionX = -110,7269
Objectives[10]Task_List[3]positionY = -8,546429
Objectives[10]Task_List[3]positionZ = 70,01959
Objectives[10]Task_List[3]time = 1000
Objectives[10]Task_List[3]animName = gesture_bring_it_on
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = ~d~Daniel~w~: How the hell do you know where i live?!
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = -114,7655
Objectives[11]positionY = -11,72665
Objectives[11]positionZ = 69,51959
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 4
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = -114,7655
Objectives[12]positionY = -11,72665
Objectives[12]positionZ = 69,51959
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = False
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 2
Objectives[12]Task_List[0]Type = TalkingTask
Objectives[12]Task_List[0]positionX = -113,8201
Objectives[12]Task_List[0]positionY = -10,53738
Objectives[12]Task_List[0]positionZ = 70,01959
Objectives[12]Task_List[0]time = 4
Objectives[12]Task_List[1]Type = GestureAnimationTask
Objectives[12]Task_List[1]positionX = -113,8201
Objectives[12]Task_List[1]positionY = -10,53738
Objectives[12]Task_List[1]positionZ = 70,01959
Objectives[12]Task_List[1]time = 1000
Objectives[12]Task_List[1]animName = gesture_point
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = ~d~Daniel~w~: And what do you want from me this time?!
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = -113,8478
Objectives[13]positionY = -9,900235
Objectives[13]positionZ = 69,51959
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 4
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = -111,3228
Objectives[14]positionY = -10,62084
Objectives[14]positionZ = 69,51959
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = False
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 2
Objectives[14]Task_List[0]Type = TalkingTask
Objectives[14]Task_List[0]positionX = -110,5786
Objectives[14]Task_List[0]positionY = -10,2834
Objectives[14]Task_List[0]positionZ = 70,01959
Objectives[14]Task_List[0]time = 4
Objectives[14]Task_List[1]Type = GestureAnimationTask
Objectives[14]Task_List[1]positionX = -110,5786
Objectives[14]Task_List[1]positionY = -10,2834
Objectives[14]Task_List[1]positionZ = 70,01959
Objectives[14]Task_List[1]time = 1000
Objectives[14]Task_List[1]animName = gesture_displeased
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = ~p~Norm~w~: That's a rude way to say hi. I'm only here because you're needed for a job.
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = -110,5786
Objectives[15]positionY = -10,2834
Objectives[15]positionZ = 69,51959
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 4
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = 
Objectives[16]positionX = -109,0924
Objectives[16]positionY = -12,05239
Objectives[16]positionZ = 69,51959
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = False
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 99
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]TaskListCount = 2
Objectives[16]Task_List[0]Type = TalkingTask
Objectives[16]Task_List[0]positionX = -109,0924
Objectives[16]Task_List[0]positionY = -12,05239
Objectives[16]Task_List[0]positionZ = 70,01959
Objectives[16]Task_List[0]time = 4
Objectives[16]Task_List[1]Type = GestureAnimationTask
Objectives[16]Task_List[1]positionX = -109,0924
Objectives[16]Task_List[1]positionY = -12,05239
Objectives[16]Task_List[1]positionZ = 70,01959
Objectives[16]Task_List[1]time = 1000
Objectives[16]Task_List[1]animName = gesture_point
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = ~p~Norm~w~: And you're gonna help us to ensure your son's safety and if not his fingers will be cut off.
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = -109,0924
Objectives[17]positionY = -12,05239
Objectives[17]positionZ = 69,51959
Objectives[17]Timeout_Min = 0
Objectives[17]Timeout_Sec = 4
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = -109,3727
Objectives[18]positionY = -7,349719
Objectives[18]positionZ = 69,51959
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = False
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 99
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]TaskListCount = 2
Objectives[18]Task_List[0]Type = TalkingTask
Objectives[18]Task_List[0]positionX = -110,7214
Objectives[18]Task_List[0]positionY = -8,140951
Objectives[18]Task_List[0]positionZ = 70,01959
Objectives[18]Task_List[0]time = 4
Objectives[18]Task_List[1]Type = GestureAnimationTask
Objectives[18]Task_List[1]positionX = -110,7214
Objectives[18]Task_List[1]positionY = -8,140951
Objectives[18]Task_List[1]positionZ = 70,01959
Objectives[18]Task_List[1]time = 1000
Objectives[18]Task_List[1]animName = gesture_easy_now
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = ~d~Daniel~w~: Alright, alright, what am i needed for?
Objectives[19]Type = Timeout_Objective
Objectives[19]positionX = -109,692
Objectives[19]positionY = -7,234097
Objectives[19]positionZ = 69,97855
Objectives[19]Timeout_Min = 0
Objectives[19]Timeout_Sec = 4
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = -111,2104
Objectives[20]positionY = -6,544782
Objectives[20]positionZ = 69,51959
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = False
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 99
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]TaskListCount = 2
Objectives[20]Task_List[0]Type = TalkingTask
Objectives[20]Task_List[0]positionX = -111,4315
Objectives[20]Task_List[0]positionY = -6,531777
Objectives[20]Task_List[0]positionZ = 70,01959
Objectives[20]Task_List[0]time = 4
Objectives[20]Task_List[1]Type = GestureAnimationTask
Objectives[20]Task_List[1]positionX = -111,4315
Objectives[20]Task_List[1]positionY = -6,531777
Objectives[20]Task_List[1]positionZ = 70,01959
Objectives[20]Task_List[1]time = 1000
Objectives[20]Task_List[1]animName = gesture_come_here_hard
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = ~p~Norm~w~: Come outside, I'll expain everything on the way.
Objectives[21]Type = Timeout_Objective
Objectives[21]positionX = -111,7667
Objectives[21]positionY = -6,333089
Objectives[21]positionZ = 69,51959
Objectives[21]Timeout_Min = 0
Objectives[21]Timeout_Sec = 4
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Teleport_Objective
Objectives[22]Text = 
Objectives[22]positionX = 1509,88
Objectives[22]positionY = 6326,54
Objectives[22]positionZ = 23,61211
Objectives[22]ObjectiveRotation = 55,00171
Objectives[22]mission_ActorsCount = 1
Objectives[22]mission_Actors[0]Survive_Number = 61
Objectives[22]mission_Actors[0]Failed_Text = Norm died
Objectives[22]mission_Actors[0]Remove_After = 0
Objectives[22]mission_Actors[0]positionX = 1509,064
Objectives[22]mission_Actors[0]positionY = 6329,513
Objectives[22]mission_Actors[0]positionZ = 24,03424
Objectives[22]mission_Actors[0]Heading = 55,00171
Objectives[22]mission_Actors[0]String_Name = g_m_m_armgoon_01
Objectives[22]mission_Actors[0]Relationship_Group = Companion
Objectives[22]mission_Actors[0]AddBlip = False
Objectives[22]mission_Actors[0]ShowCone = False
Objectives[22]mission_Actors[0]Invincible = False
Objectives[22]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[0]AlwaysFight = True
Objectives[22]mission_Actors[0]Seeing_Range = 30
Objectives[22]mission_Actors[0]Hearing_Range = 30
Objectives[22]mission_Actors[0]CombatMovement = Defensive
Objectives[22]mission_Actors[0]weapon = SpecialCarbine
Objectives[22]mission_Actors[0]Variation = Default
Objectives[22]mission_Actors[0]Task = 0
Objectives[22]mission_Actors[0]Task_Guard_Range = 5
Objectives[22]mission_Actors[0]Task_Stay_In_Range = True
Objectives[22]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[0]Task_Scenario = NONE
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Cutscenes_Objective
Objectives[23]Text = 
Objectives[23]positionX = 1510,003
Objectives[23]positionY = 6331,61
Objectives[23]positionZ = 24,05091
Objectives[23]Cutscenes_Time = 0
Objectives[23]Cutscenes_Trans_Time = 0
Objectives[23]Cutscenes_FOV = 30
Objectives[23]Cutscenes_Shake = Hand
Objectives[23]Cutscenes_Amplitude = 0
Objectives[23]Cutscenes_FadeOut = False
Objectives[23]Cutscenes_FadeIn = False
Objectives[23]Cutscenes_End = True
Objectives[23]Cutscenes_Point_At_Position = False
Objectives[23]Cutscenes_Point_At_Player = False
Objectives[23]Cutscenes_Point_At_Actor = False
Objectives[23]Cutscenes_Point_At_Vehicle = False
Objectives[23]Cutscenes_Follow_Player = False
Objectives[23]Cutscenes_Follow_Actor = False
Objectives[23]Cutscenes_Follow_Vehicle = False
Objectives[23]Cutscenes_Follow_Distancee = 10
Objectives[23]Cutscenes_Follow_Hieght = 1
Objectives[23]Cutscenes_Follow_Angle = 0
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = 1510,003
Objectives[24]positionY = 6331,61
Objectives[24]positionZ = 23,00091
Objectives[24]SetPlayerActor_Use_Player = True
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[24]SetPlayerActor_Use_Actor = False
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = False
Objectives[24]Int_Task = 0
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 5
Objectives[24]mission_Pickup_Props[0]Model = PICKUP_WEAPON_SMG
Objectives[24]mission_Pickup_Props[0]Value = 500
Objectives[24]mission_Pickup_Props[0]positionX = 1501,361
Objectives[24]mission_Pickup_Props[0]positionY = 6337,457
Objectives[24]mission_Pickup_Props[0]positionZ = 23,44223
Objectives[24]mission_Pickup_Props[0]rotationX = 0
Objectives[24]mission_Pickup_Props[0]rotationY = 0
Objectives[24]mission_Pickup_Props[0]rotationZ = 115,0017
Objectives[24]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[24]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 25
Objectives[24]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[24]mission_Pickup_Props[1]Value = 500
Objectives[24]mission_Pickup_Props[1]positionX = 1501,091
Objectives[24]mission_Pickup_Props[1]positionY = 6337,171
Objectives[24]mission_Pickup_Props[1]positionZ = 23,4294
Objectives[24]mission_Pickup_Props[1]rotationX = 0
Objectives[24]mission_Pickup_Props[1]rotationY = 0
Objectives[24]mission_Pickup_Props[1]rotationZ = 115,0017
Objectives[24]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[24]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 25
Objectives[24]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[1] = 25
Objectives[24]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[24]mission_Pickup_Props[2]Value = 500
Objectives[24]mission_Pickup_Props[2]positionX = 1807,563
Objectives[24]mission_Pickup_Props[2]positionY = 3670,327
Objectives[24]mission_Pickup_Props[2]positionZ = 33,74297
Objectives[24]mission_Pickup_Props[2]rotationX = 0
Objectives[24]mission_Pickup_Props[2]rotationY = 0
Objectives[24]mission_Pickup_Props[2]rotationZ = 115,0017
Objectives[24]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[24]mission_Pickup_Props[3]Value = 500
Objectives[24]mission_Pickup_Props[3]positionX = 1703,382
Objectives[24]mission_Pickup_Props[3]positionY = 3738,437
Objectives[24]mission_Pickup_Props[3]positionZ = 33,31934
Objectives[24]mission_Pickup_Props[3]rotationX = 0
Objectives[24]mission_Pickup_Props[3]rotationY = 0
Objectives[24]mission_Pickup_Props[3]rotationZ = 115,0017
Objectives[24]mission_Pickup_Props[4]Model = PICKUP_WEAPON_SNIPERRIFLE
Objectives[24]mission_Pickup_Props[4]Value = 20
Objectives[24]mission_Pickup_Props[4]positionX = 1502,352
Objectives[24]mission_Pickup_Props[4]positionY = 6336,908
Objectives[24]mission_Pickup_Props[4]positionZ = 23,45652
Objectives[24]mission_Pickup_Props[4]rotationX = 0
Objectives[24]mission_Pickup_Props[4]rotationY = 0
Objectives[24]mission_Pickup_Props[4]rotationZ = 60,00173
Objectives[24]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[24]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[0] = 25
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = ~p~Norm~w~: I've left a gun next to that trash can. Take it.
Objectives[25]CollectPickupsAddBlips = True
Objectives[25]FaildText = 
Objectives[25]Type = Collect_Pickup
Objectives[25]positionX = 1501,291
Objectives[25]positionY = 6333,054
Objectives[25]positionZ = 22,99011
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = ~p~Norm~w~: Our squad is waiting. Get in the ~b~car~w~.
Objectives[26]FaildText = 
Objectives[26]Type = Enter_Vehicle
Objectives[26]positionX = 1476,53
Objectives[26]positionY = 6382,179
Objectives[26]positionZ = 22,28738
Objectives[26]EnterVehicle_AsPassenger = False
Objectives[26]EnterVehicle_CanExit = True
Objectives[26]EnterVehicle_SetIsWanted = False
Objectives[26]EnterVehicle_SeatIndex = 0
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = 1475,053
Objectives[27]positionY = 6381,93
Objectives[27]positionZ = 22,3609
Objectives[27]SetPlayerActor_Use_Player = False
Objectives[27]SetPlayerActor_Player_Controllable = False
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[27]SetPlayerActor_Use_Actor = True
Objectives[27]SetPlayerActor_RelationshipGroup_Change = True
Objectives[27]SetPlayerActor_RelationshipGroup = Companion
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = False
Objectives[27]Int_Task = 0
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = 1474,703
Objectives[28]positionY = 6386,739
Objectives[28]positionZ = 23,41976
Objectives[28]SetPlayerActor_Use_Player = False
Objectives[28]SetPlayerActor_Player_Controllable = True
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[28]SetPlayerActor_Use_Actor = True
Objectives[28]SetPlayerActor_RelationshipGroup_Change = True
Objectives[28]SetPlayerActor_RelationshipGroup = Companion
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = False
Objectives[28]Int_Task = 0
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Set_Player_Actor_Objective
Objectives[29]Text = 
Objectives[29]positionX = 1481,209
Objectives[29]positionY = 6388,415
Objectives[29]positionZ = 22,11861
Objectives[29]SetPlayerActor_Use_Player = False
Objectives[29]SetPlayerActor_Player_Controllable = True
Objectives[29]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[29]SetPlayerActor_Use_Actor = True
Objectives[29]SetPlayerActor_RelationshipGroup_Change = True
Objectives[29]SetPlayerActor_RelationshipGroup = Companion
Objectives[29]SetPlayerActor_Invincible_Change = False
Objectives[29]SetPlayerActor_Invincible = False
Objectives[29]SetPlayerActor_NewTask = False
Objectives[29]Int_Task = 0
Objectives[29]Task_Repeat = False
Objectives[29]Task_Timeout = False
Objectives[29]Task_Guard_Range = 10
Objectives[29]Task_Stay_In_Range = True
Objectives[29]Task_Wander_Range = 10
Objectives[29]Task_Scenario = NONE
Objectives[29]Task_TalkingAnimation = mic_chatter
Objectives[29]Task_Time = 1
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = ~r~Goon~w~: Hey mister magic man, you drive you'll be useful for once.
Objectives[30]Type = Timeout_Objective
Objectives[30]positionX = 1480,92
Objectives[30]positionY = 6392,838
Objectives[30]positionZ = 21,85541
Objectives[30]Timeout_Min = 0
Objectives[30]Timeout_Sec = 4
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = ~p~Norm~w~: These are the boys that will be helping out in this little gig. Do what they say.
Objectives[31]Type = Timeout_Objective
Objectives[31]positionX = 1476,875
Objectives[31]positionY = 6390,869
Objectives[31]positionZ = 22,09762
Objectives[31]Timeout_Min = 0
Objectives[31]Timeout_Sec = 4
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = ~p~Norm~w~: I pressume you wouldn't want something happen to your son.
Objectives[32]Type = Timeout_Objective
Objectives[32]positionX = 1477,378
Objectives[32]positionY = 6394,292
Objectives[32]positionZ = 22,03059
Objectives[32]Timeout_Min = 0
Objectives[32]Timeout_Sec = 4
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = ~p~Norm~w~: Okay, we're taking on the Chesto family. These motherfuckers have been on our turf for too long.
Objectives[33]Type = Timeout_Objective
Objectives[33]positionX = 1482,841
Objectives[33]positionY = 6394,93
Objectives[33]positionZ = 21,87948
Objectives[33]Timeout_Min = 0
Objectives[33]Timeout_Sec = 5
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = ~p~Norm~w~: It's time for us and mostly you Daniel, to wipe them out of the earth.
Objectives[34]Type = Timeout_Objective
Objectives[34]positionX = 1483,185
Objectives[34]positionY = 6398,138
Objectives[34]positionZ = 21,75459
Objectives[34]Timeout_Min = 0
Objectives[34]Timeout_Sec = 4
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = ~p~Norm~w~: Their base if you can call it like that is in Sandy Shores, next to ammunation.
Objectives[35]Type = Timeout_Objective
Objectives[35]positionX = 1721,49
Objectives[35]positionY = 3740,75
Objectives[35]positionZ = 32,90997
Objectives[35]Timeout_Min = 0
Objectives[35]Timeout_Sec = 4
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = ~r~Goon~w~: Drive.
Objectives[36]Type = Timeout_Objective
Objectives[36]positionX = 1717,756
Objectives[36]positionY = 3739,612
Objectives[36]positionZ = 32,87844
Objectives[36]Timeout_Min = 0
Objectives[36]Timeout_Sec = 3
Objectives[36]mission_ActorsCount = 15
Objectives[36]mission_Actors[0]Survive_Number = 0
Objectives[36]mission_Actors[0]Failed_Text = 
Objectives[36]mission_Actors[0]Remove_After = 0
Objectives[36]mission_Actors[0]positionX = 1700,191
Objectives[36]mission_Actors[0]positionY = 3740,744
Objectives[36]mission_Actors[0]positionZ = 33,73439
Objectives[36]mission_Actors[0]Heading = 295,0017
Objectives[36]mission_Actors[0]String_Name = g_m_y_pologoon_02
Objectives[36]mission_Actors[0]Relationship_Group = Enemy1
Objectives[36]mission_Actors[0]AddBlip = False
Objectives[36]mission_Actors[0]ShowCone = False
Objectives[36]mission_Actors[0]Invincible = False
Objectives[36]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[0]AlwaysFight = True
Objectives[36]mission_Actors[0]Seeing_Range = 30
Objectives[36]mission_Actors[0]Hearing_Range = 30
Objectives[36]mission_Actors[0]CombatMovement = Defensive
Objectives[36]mission_Actors[0]weapon = Revolver
Objectives[36]mission_Actors[0]Variation = Default
Objectives[36]mission_Actors[0]Task = 0
Objectives[36]mission_Actors[0]Task_Guard_Range = 5
Objectives[36]mission_Actors[0]Task_Stay_In_Range = True
Objectives[36]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[0]Task_Scenario = NONE
Objectives[36]mission_Actors[1]Survive_Number = 0
Objectives[36]mission_Actors[1]Failed_Text = 
Objectives[36]mission_Actors[1]Remove_After = 0
Objectives[36]mission_Actors[1]positionX = 1702,762
Objectives[36]mission_Actors[1]positionY = 3742,242
Objectives[36]mission_Actors[1]positionZ = 33,72028
Objectives[36]mission_Actors[1]Heading = 120,0017
Objectives[36]mission_Actors[1]String_Name = g_m_y_pologoon_02
Objectives[36]mission_Actors[1]Relationship_Group = Enemy1
Objectives[36]mission_Actors[1]AddBlip = False
Objectives[36]mission_Actors[1]ShowCone = False
Objectives[36]mission_Actors[1]Invincible = False
Objectives[36]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[1]AlwaysFight = True
Objectives[36]mission_Actors[1]Seeing_Range = 30
Objectives[36]mission_Actors[1]Hearing_Range = 30
Objectives[36]mission_Actors[1]CombatMovement = Defensive
Objectives[36]mission_Actors[1]weapon = Pistol
Objectives[36]mission_Actors[1]Variation = Random
Objectives[36]mission_Actors[1]Task = 0
Objectives[36]mission_Actors[1]Task_Guard_Range = 5
Objectives[36]mission_Actors[1]Task_Stay_In_Range = True
Objectives[36]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[1]Task_Scenario = NONE
Objectives[36]mission_Actors[2]Survive_Number = 0
Objectives[36]mission_Actors[2]Failed_Text = 
Objectives[36]mission_Actors[2]Remove_After = 0
Objectives[36]mission_Actors[2]positionX = 1701,292
Objectives[36]mission_Actors[2]positionY = 3753,478
Objectives[36]mission_Actors[2]positionZ = 34,35409
Objectives[36]mission_Actors[2]Heading = 220,0017
Objectives[36]mission_Actors[2]String_Name = g_m_y_pologoon_02
Objectives[36]mission_Actors[2]Relationship_Group = Enemy1
Objectives[36]mission_Actors[2]AddBlip = False
Objectives[36]mission_Actors[2]ShowCone = False
Objectives[36]mission_Actors[2]Invincible = False
Objectives[36]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[2]AlwaysFight = True
Objectives[36]mission_Actors[2]Seeing_Range = 30
Objectives[36]mission_Actors[2]Hearing_Range = 30
Objectives[36]mission_Actors[2]CombatMovement = Stationary
Objectives[36]mission_Actors[2]weapon = 966099553
Objectives[36]mission_Actors[2]Variation = Random
Objectives[36]mission_Actors[2]Task = 3
Objectives[36]mission_Actors[2]Task_Guard_Range = 5
Objectives[36]mission_Actors[2]Task_Stay_In_Range = True
Objectives[36]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[2]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[36]mission_Actors[3]Survive_Number = 0
Objectives[36]mission_Actors[3]Failed_Text = 
Objectives[36]mission_Actors[3]Remove_After = 0
Objectives[36]mission_Actors[3]positionX = 1702,925
Objectives[36]mission_Actors[3]positionY = 3752,702
Objectives[36]mission_Actors[3]positionZ = 34,35123
Objectives[36]mission_Actors[3]Heading = 65,0017
Objectives[36]mission_Actors[3]String_Name = g_m_y_pologoon_02
Objectives[36]mission_Actors[3]Relationship_Group = Enemy1
Objectives[36]mission_Actors[3]AddBlip = False
Objectives[36]mission_Actors[3]ShowCone = False
Objectives[36]mission_Actors[3]Invincible = False
Objectives[36]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[3]AlwaysFight = True
Objectives[36]mission_Actors[3]Seeing_Range = 30
Objectives[36]mission_Actors[3]Hearing_Range = 30
Objectives[36]mission_Actors[3]CombatMovement = Stationary
Objectives[36]mission_Actors[3]weapon = Pistol
Objectives[36]mission_Actors[3]Variation = Random
Objectives[36]mission_Actors[3]Task = 0
Objectives[36]mission_Actors[3]Task_Guard_Range = 5
Objectives[36]mission_Actors[3]Task_Stay_In_Range = True
Objectives[36]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[3]Task_Scenario = NONE
Objectives[36]mission_Actors[4]Survive_Number = 0
Objectives[36]mission_Actors[4]Failed_Text = 
Objectives[36]mission_Actors[4]Remove_After = 0
Objectives[36]mission_Actors[4]positionX = 1706,789
Objectives[36]mission_Actors[4]positionY = 3764,404
Objectives[36]mission_Actors[4]positionZ = 34,32949
Objectives[36]mission_Actors[4]Heading = 65,0017
Objectives[36]mission_Actors[4]String_Name = g_m_y_pologoon_01
Objectives[36]mission_Actors[4]Relationship_Group = Enemy1
Objectives[36]mission_Actors[4]AddBlip = False
Objectives[36]mission_Actors[4]ShowCone = False
Objectives[36]mission_Actors[4]Invincible = False
Objectives[36]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[4]AlwaysFight = True
Objectives[36]mission_Actors[4]Seeing_Range = 30
Objectives[36]mission_Actors[4]Hearing_Range = 30
Objectives[36]mission_Actors[4]CombatMovement = Defensive
Objectives[36]mission_Actors[4]weapon = MicroSMG
Objectives[36]mission_Actors[4]Variation = Random
Objectives[36]mission_Actors[4]Task = 99
Objectives[36]mission_Actors[4]Task_Guard_Range = 5
Objectives[36]mission_Actors[4]Task_Stay_In_Range = True
Objectives[36]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[4]Task_Scenario = NONE
Objectives[36]mission_Actors[4]Task_List_Count = 1
Objectives[36]mission_Actors[4]Task_Repeat = False
Objectives[36]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[36]mission_Actors[4]Task_List[0]PositionX = 1706,794
Objectives[36]mission_Actors[4]Task_List[0]PositionY = 3764,404
Objectives[36]mission_Actors[4]Task_List[0]PositionZ = 33,82937
Objectives[36]mission_Actors[4]Task_List[0]Speed = 1
Objectives[36]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[36]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[36]mission_Actors[5]Survive_Number = 0
Objectives[36]mission_Actors[5]Failed_Text = 
Objectives[36]mission_Actors[5]Remove_After = 0
Objectives[36]mission_Actors[5]positionX = 1713,054
Objectives[36]mission_Actors[5]positionY = 3777,55
Objectives[36]mission_Actors[5]positionZ = 34,49759
Objectives[36]mission_Actors[5]Heading = 175,0017
Objectives[36]mission_Actors[5]String_Name = g_m_y_pologoon_01
Objectives[36]mission_Actors[5]Relationship_Group = Enemy1
Objectives[36]mission_Actors[5]AddBlip = False
Objectives[36]mission_Actors[5]ShowCone = False
Objectives[36]mission_Actors[5]Invincible = False
Objectives[36]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[5]AlwaysFight = True
Objectives[36]mission_Actors[5]Seeing_Range = 30
Objectives[36]mission_Actors[5]Hearing_Range = 30
Objectives[36]mission_Actors[5]CombatMovement = Stationary
Objectives[36]mission_Actors[5]weapon = MicroSMG
Objectives[36]mission_Actors[5]Variation = Random
Objectives[36]mission_Actors[5]Task = 0
Objectives[36]mission_Actors[5]Task_Guard_Range = 5
Objectives[36]mission_Actors[5]Task_Stay_In_Range = True
Objectives[36]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[5]Task_Scenario = NONE
Objectives[36]mission_Actors[6]Survive_Number = 0
Objectives[36]mission_Actors[6]Failed_Text = 
Objectives[36]mission_Actors[6]Remove_After = 0
Objectives[36]mission_Actors[6]positionX = 1712,25
Objectives[36]mission_Actors[6]positionY = 3776,517
Objectives[36]mission_Actors[6]positionZ = 34,48546
Objectives[36]mission_Actors[6]Heading = 21,00827
Objectives[36]mission_Actors[6]String_Name = g_m_y_pologoon_01
Objectives[36]mission_Actors[6]Relationship_Group = Enemy1
Objectives[36]mission_Actors[6]AddBlip = False
Objectives[36]mission_Actors[6]ShowCone = False
Objectives[36]mission_Actors[6]Invincible = False
Objectives[36]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[6]AlwaysFight = True
Objectives[36]mission_Actors[6]Seeing_Range = 30
Objectives[36]mission_Actors[6]Hearing_Range = 30
Objectives[36]mission_Actors[6]CombatMovement = Defensive
Objectives[36]mission_Actors[6]weapon = 966099553
Objectives[36]mission_Actors[6]Variation = Random
Objectives[36]mission_Actors[6]Task = 3
Objectives[36]mission_Actors[6]Task_Guard_Range = 5
Objectives[36]mission_Actors[6]Task_Stay_In_Range = True
Objectives[36]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[6]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[36]mission_Actors[7]Survive_Number = 0
Objectives[36]mission_Actors[7]Failed_Text = 
Objectives[36]mission_Actors[7]Remove_After = 0
Objectives[36]mission_Actors[7]positionX = 1727,809
Objectives[36]mission_Actors[7]positionY = 3789,811
Objectives[36]mission_Actors[7]positionZ = 34,6377
Objectives[36]mission_Actors[7]Heading = 115,0017
Objectives[36]mission_Actors[7]String_Name = g_m_y_pologoon_01
Objectives[36]mission_Actors[7]Relationship_Group = Enemy1
Objectives[36]mission_Actors[7]AddBlip = False
Objectives[36]mission_Actors[7]ShowCone = False
Objectives[36]mission_Actors[7]Invincible = False
Objectives[36]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[7]AlwaysFight = True
Objectives[36]mission_Actors[7]Seeing_Range = 20
Objectives[36]mission_Actors[7]Hearing_Range = 20
Objectives[36]mission_Actors[7]CombatMovement = Offensive
Objectives[36]mission_Actors[7]weapon = MicroSMG
Objectives[36]mission_Actors[7]Variation = Random
Objectives[36]mission_Actors[7]Task = 0
Objectives[36]mission_Actors[7]Task_Guard_Range = 5
Objectives[36]mission_Actors[7]Task_Stay_In_Range = True
Objectives[36]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[7]Task_Scenario = NONE
Objectives[36]mission_Actors[8]Survive_Number = 0
Objectives[36]mission_Actors[8]Failed_Text = 
Objectives[36]mission_Actors[8]Remove_After = 0
Objectives[36]mission_Actors[8]positionX = 1712,952
Objectives[36]mission_Actors[8]positionY = 3796,015
Objectives[36]mission_Actors[8]positionZ = 34,90416
Objectives[36]mission_Actors[8]Heading = 325,0017
Objectives[36]mission_Actors[8]String_Name = g_m_y_pologoon_01
Objectives[36]mission_Actors[8]Relationship_Group = Enemy1
Objectives[36]mission_Actors[8]AddBlip = False
Objectives[36]mission_Actors[8]ShowCone = False
Objectives[36]mission_Actors[8]Invincible = False
Objectives[36]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[8]AlwaysFight = True
Objectives[36]mission_Actors[8]Seeing_Range = 30
Objectives[36]mission_Actors[8]Hearing_Range = 30
Objectives[36]mission_Actors[8]CombatMovement = Offensive
Objectives[36]mission_Actors[8]weapon = MicroSMG
Objectives[36]mission_Actors[8]Variation = Random
Objectives[36]mission_Actors[8]Task = 0
Objectives[36]mission_Actors[8]Task_Guard_Range = 5
Objectives[36]mission_Actors[8]Task_Stay_In_Range = True
Objectives[36]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[8]Task_Scenario = NONE
Objectives[36]mission_Actors[9]Survive_Number = 0
Objectives[36]mission_Actors[9]Failed_Text = 
Objectives[36]mission_Actors[9]Remove_After = 0
Objectives[36]mission_Actors[9]positionX = 1721,056
Objectives[36]mission_Actors[9]positionY = 3812,738
Objectives[36]mission_Actors[9]positionZ = 34,94899
Objectives[36]mission_Actors[9]Heading = 160,0016
Objectives[36]mission_Actors[9]String_Name = g_m_y_pologoon_02
Objectives[36]mission_Actors[9]Relationship_Group = Enemy1
Objectives[36]mission_Actors[9]AddBlip = False
Objectives[36]mission_Actors[9]ShowCone = False
Objectives[36]mission_Actors[9]Invincible = False
Objectives[36]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[9]AlwaysFight = True
Objectives[36]mission_Actors[9]Seeing_Range = 30
Objectives[36]mission_Actors[9]Hearing_Range = 30
Objectives[36]mission_Actors[9]CombatMovement = Stationary
Objectives[36]mission_Actors[9]weapon = Pistol
Objectives[36]mission_Actors[9]Variation = Random
Objectives[36]mission_Actors[9]Task = 0
Objectives[36]mission_Actors[9]Task_Guard_Range = 5
Objectives[36]mission_Actors[9]Task_Stay_In_Range = True
Objectives[36]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[9]Task_Scenario = NONE
Objectives[36]mission_Actors[10]Survive_Number = 0
Objectives[36]mission_Actors[10]Failed_Text = 
Objectives[36]mission_Actors[10]Remove_After = 0
Objectives[36]mission_Actors[10]positionX = 1720,261
Objectives[36]mission_Actors[10]positionY = 3811,678
Objectives[36]mission_Actors[10]positionZ = 34,94812
Objectives[36]mission_Actors[10]Heading = 315,0016
Objectives[36]mission_Actors[10]String_Name = g_m_y_pologoon_02
Objectives[36]mission_Actors[10]Relationship_Group = Enemy1
Objectives[36]mission_Actors[10]AddBlip = False
Objectives[36]mission_Actors[10]ShowCone = False
Objectives[36]mission_Actors[10]Invincible = False
Objectives[36]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[10]AlwaysFight = True
Objectives[36]mission_Actors[10]Seeing_Range = 30
Objectives[36]mission_Actors[10]Hearing_Range = 30
Objectives[36]mission_Actors[10]CombatMovement = Defensive
Objectives[36]mission_Actors[10]weapon = Pistol
Objectives[36]mission_Actors[10]Variation = Random
Objectives[36]mission_Actors[10]Task = 0
Objectives[36]mission_Actors[10]Task_Guard_Range = 5
Objectives[36]mission_Actors[10]Task_Stay_In_Range = True
Objectives[36]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[10]Task_Scenario = NONE
Objectives[36]mission_Actors[11]Survive_Number = 0
Objectives[36]mission_Actors[11]Failed_Text = 
Objectives[36]mission_Actors[11]Remove_After = 0
Objectives[36]mission_Actors[11]positionX = 1698,107
Objectives[36]mission_Actors[11]positionY = 3780,273
Objectives[36]mission_Actors[11]positionZ = 38,53991
Objectives[36]mission_Actors[11]Heading = 185,0017
Objectives[36]mission_Actors[11]String_Name = g_m_y_pologoon_02
Objectives[36]mission_Actors[11]Relationship_Group = Enemy1
Objectives[36]mission_Actors[11]AddBlip = False
Objectives[36]mission_Actors[11]ShowCone = False
Objectives[36]mission_Actors[11]Invincible = False
Objectives[36]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[11]AlwaysFight = True
Objectives[36]mission_Actors[11]Seeing_Range = 30
Objectives[36]mission_Actors[11]Hearing_Range = 30
Objectives[36]mission_Actors[11]CombatMovement = Offensive
Objectives[36]mission_Actors[11]weapon = SMG
Objectives[36]mission_Actors[11]Variation = Random
Objectives[36]mission_Actors[11]Task = 0
Objectives[36]mission_Actors[11]Task_Guard_Range = 5
Objectives[36]mission_Actors[11]Task_Stay_In_Range = True
Objectives[36]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[11]Task_Scenario = NONE
Objectives[36]mission_Actors[12]Survive_Number = 0
Objectives[36]mission_Actors[12]Failed_Text = 
Objectives[36]mission_Actors[12]Remove_After = 0
Objectives[36]mission_Actors[12]positionX = 1695,234
Objectives[36]mission_Actors[12]positionY = 3787,76
Objectives[36]mission_Actors[12]positionZ = 37,67641
Objectives[36]mission_Actors[12]Heading = 30,00162
Objectives[36]mission_Actors[12]String_Name = g_m_y_pologoon_02
Objectives[36]mission_Actors[12]Relationship_Group = Enemy1
Objectives[36]mission_Actors[12]AddBlip = False
Objectives[36]mission_Actors[12]ShowCone = False
Objectives[36]mission_Actors[12]Invincible = False
Objectives[36]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[12]AlwaysFight = True
Objectives[36]mission_Actors[12]Seeing_Range = 30
Objectives[36]mission_Actors[12]Hearing_Range = 30
Objectives[36]mission_Actors[12]CombatMovement = Offensive
Objectives[36]mission_Actors[12]weapon = SMG
Objectives[36]mission_Actors[12]Variation = Random
Objectives[36]mission_Actors[12]Task = 0
Objectives[36]mission_Actors[12]Task_Guard_Range = 5
Objectives[36]mission_Actors[12]Task_Stay_In_Range = True
Objectives[36]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[12]Task_Scenario = NONE
Objectives[36]mission_Actors[13]Survive_Number = 0
Objectives[36]mission_Actors[13]Failed_Text = 
Objectives[36]mission_Actors[13]Remove_After = 0
Objectives[36]mission_Actors[13]positionX = 1704,39
Objectives[36]mission_Actors[13]positionY = 3793,226
Objectives[36]mission_Actors[13]positionZ = 34,79832
Objectives[36]mission_Actors[13]Heading = 30,00162
Objectives[36]mission_Actors[13]String_Name = g_m_y_pologoon_02
Objectives[36]mission_Actors[13]Relationship_Group = Enemy1
Objectives[36]mission_Actors[13]AddBlip = False
Objectives[36]mission_Actors[13]ShowCone = False
Objectives[36]mission_Actors[13]Invincible = False
Objectives[36]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[13]AlwaysFight = True
Objectives[36]mission_Actors[13]Seeing_Range = 30
Objectives[36]mission_Actors[13]Hearing_Range = 30
Objectives[36]mission_Actors[13]CombatMovement = Offensive
Objectives[36]mission_Actors[13]weapon = 966099553
Objectives[36]mission_Actors[13]Variation = Random
Objectives[36]mission_Actors[13]Task = 3
Objectives[36]mission_Actors[13]Task_Guard_Range = 5
Objectives[36]mission_Actors[13]Task_Stay_In_Range = True
Objectives[36]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[13]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[36]mission_Actors[14]Survive_Number = 0
Objectives[36]mission_Actors[14]Failed_Text = 
Objectives[36]mission_Actors[14]Remove_After = 0
Objectives[36]mission_Actors[14]positionX = 1698,718
Objectives[36]mission_Actors[14]positionY = 3770,63
Objectives[36]mission_Actors[14]positionZ = 34,52538
Objectives[36]mission_Actors[14]Heading = 115,0016
Objectives[36]mission_Actors[14]String_Name = g_m_y_pologoon_02
Objectives[36]mission_Actors[14]Relationship_Group = Enemy1
Objectives[36]mission_Actors[14]AddBlip = False
Objectives[36]mission_Actors[14]ShowCone = False
Objectives[36]mission_Actors[14]Invincible = False
Objectives[36]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[14]AlwaysFight = True
Objectives[36]mission_Actors[14]Seeing_Range = 30
Objectives[36]mission_Actors[14]Hearing_Range = 30
Objectives[36]mission_Actors[14]CombatMovement = Offensive
Objectives[36]mission_Actors[14]weapon = SMG
Objectives[36]mission_Actors[14]Variation = Random
Objectives[36]mission_Actors[14]Task = 0
Objectives[36]mission_Actors[14]Task_Guard_Range = 5
Objectives[36]mission_Actors[14]Task_Stay_In_Range = True
Objectives[36]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[14]Task_Scenario = NONE
Objectives[36]mission_Vehicles = 11
Objectives[36]mission_Vehicles[0]positionX = 1705,112
Objectives[36]mission_Vehicles[0]positionY = 3765,289
Objectives[36]mission_Vehicles[0]positionZ = 33,80178
Objectives[36]mission_Vehicles[0]Heading = 145,1392
Objectives[36]mission_Vehicles[0]Name = Blade
Objectives[36]mission_Vehicles[0]Model = blade
Objectives[36]mission_Vehicles[0]PrimaryColor = MetallicBlackSteel
Objectives[36]mission_Vehicles[0]SecondaryColor = MetallicBlackPurple
Objectives[36]mission_Vehicles[0]PearlescentColor = PoliceCarBlue
Objectives[36]mission_Vehicles[0]HasPearlescent = False
Objectives[36]mission_Vehicles[0]Livery = 0
Objectives[36]mission_Vehicles[0]DirtLevel = 0
Objectives[36]mission_Vehicles[0]LockedForPlayer = False
Objectives[36]mission_Vehicles[0]Locked = False
Objectives[36]mission_Vehicles[0]Alarm = False
Objectives[36]mission_Vehicles[0]HotWired = False
Objectives[36]mission_Vehicles[0]Invincible = False
Objectives[36]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[0]Remove_After = 0
Objectives[36]mission_Vehicles[0]Survive_Number = 0
Objectives[36]mission_Vehicles[0]Failed_Text = 
Objectives[36]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[36]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 36
Objectives[36]mission_Vehicles[0]NeededForActorIndex[0] = 4
Objectives[36]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[36]mission_Vehicles[1]positionX = 1714,938
Objectives[36]mission_Vehicles[1]positionY = 3776,264
Objectives[36]mission_Vehicles[1]positionZ = 33,80152
Objectives[36]mission_Vehicles[1]Heading = 175,095
Objectives[36]mission_Vehicles[1]Name = Buccaneer
Objectives[36]mission_Vehicles[1]Model = buccaneer
Objectives[36]mission_Vehicles[1]PrimaryColor = MetallicBlackSteel
Objectives[36]mission_Vehicles[1]SecondaryColor = MetallicBlackPurple
Objectives[36]mission_Vehicles[1]PearlescentColor = PoliceCarBlue
Objectives[36]mission_Vehicles[1]HasPearlescent = False
Objectives[36]mission_Vehicles[1]Livery = 0
Objectives[36]mission_Vehicles[1]DirtLevel = 0
Objectives[36]mission_Vehicles[1]LockedForPlayer = False
Objectives[36]mission_Vehicles[1]Locked = False
Objectives[36]mission_Vehicles[1]Alarm = False
Objectives[36]mission_Vehicles[1]HotWired = False
Objectives[36]mission_Vehicles[1]Invincible = False
Objectives[36]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[1]Remove_After = 0
Objectives[36]mission_Vehicles[1]Survive_Number = 0
Objectives[36]mission_Vehicles[1]Failed_Text = 
Objectives[36]mission_Vehicles[2]positionX = 1721,243
Objectives[36]mission_Vehicles[2]positionY = 3771,364
Objectives[36]mission_Vehicles[2]positionZ = 33,83968
Objectives[36]mission_Vehicles[2]Heading = 305,1021
Objectives[36]mission_Vehicles[2]Name = Dukes
Objectives[36]mission_Vehicles[2]Model = dukes
Objectives[36]mission_Vehicles[2]PrimaryColor = MetallicBlazeRed
Objectives[36]mission_Vehicles[2]SecondaryColor = MetallicBlueSilver
Objectives[36]mission_Vehicles[2]PearlescentColor = PoliceCarBlue
Objectives[36]mission_Vehicles[2]HasPearlescent = False
Objectives[36]mission_Vehicles[2]Livery = 0
Objectives[36]mission_Vehicles[2]DirtLevel = 0
Objectives[36]mission_Vehicles[2]LockedForPlayer = False
Objectives[36]mission_Vehicles[2]Locked = False
Objectives[36]mission_Vehicles[2]Alarm = False
Objectives[36]mission_Vehicles[2]HotWired = False
Objectives[36]mission_Vehicles[2]Invincible = False
Objectives[36]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[2]Remove_After = 0
Objectives[36]mission_Vehicles[2]Survive_Number = 0
Objectives[36]mission_Vehicles[2]Failed_Text = 
Objectives[36]mission_Vehicles[3]positionX = 1720,311
Objectives[36]mission_Vehicles[3]positionY = 3756,623
Objectives[36]mission_Vehicles[3]positionZ = 33,42165
Objectives[36]mission_Vehicles[3]Heading = 305,2423
Objectives[36]mission_Vehicles[3]Name = Faction
Objectives[36]mission_Vehicles[3]Model = faction
Objectives[36]mission_Vehicles[3]PrimaryColor = MetallicBlazeRed
Objectives[36]mission_Vehicles[3]SecondaryColor = MetallicBlueSilver
Objectives[36]mission_Vehicles[3]PearlescentColor = PoliceCarBlue
Objectives[36]mission_Vehicles[3]HasPearlescent = False
Objectives[36]mission_Vehicles[3]Livery = 0
Objectives[36]mission_Vehicles[3]DirtLevel = 0
Objectives[36]mission_Vehicles[3]LockedForPlayer = False
Objectives[36]mission_Vehicles[3]Locked = False
Objectives[36]mission_Vehicles[3]Alarm = False
Objectives[36]mission_Vehicles[3]HotWired = False
Objectives[36]mission_Vehicles[3]Invincible = False
Objectives[36]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[3]Remove_After = 0
Objectives[36]mission_Vehicles[3]Survive_Number = 0
Objectives[36]mission_Vehicles[3]Failed_Text = 
Objectives[36]mission_Vehicles[4]positionX = 1683,276
Objectives[36]mission_Vehicles[4]positionY = 3786,951
Objectives[36]mission_Vehicles[4]positionZ = 34,29679
Objectives[36]mission_Vehicles[4]Heading = 310,0152
Objectives[36]mission_Vehicles[4]Name = Hermes
Objectives[36]mission_Vehicles[4]Model = hermes
Objectives[36]mission_Vehicles[4]PrimaryColor = MetallicBlue
Objectives[36]mission_Vehicles[4]SecondaryColor = MetallicBlueSilver
Objectives[36]mission_Vehicles[4]PearlescentColor = PoliceCarBlue
Objectives[36]mission_Vehicles[4]HasPearlescent = False
Objectives[36]mission_Vehicles[4]Livery = -1
Objectives[36]mission_Vehicles[4]DirtLevel = 0
Objectives[36]mission_Vehicles[4]LockedForPlayer = False
Objectives[36]mission_Vehicles[4]Locked = False
Objectives[36]mission_Vehicles[4]Alarm = False
Objectives[36]mission_Vehicles[4]HotWired = False
Objectives[36]mission_Vehicles[4]Invincible = False
Objectives[36]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[4]Remove_After = 0
Objectives[36]mission_Vehicles[4]Survive_Number = 0
Objectives[36]mission_Vehicles[4]Failed_Text = 
Objectives[36]mission_Vehicles[5]positionX = 1690,911
Objectives[36]mission_Vehicles[5]positionY = 3796,568
Objectives[36]mission_Vehicles[5]positionZ = 34,35262
Objectives[36]mission_Vehicles[5]Heading = 310,4821
Objectives[36]mission_Vehicles[5]Name = Hustler
Objectives[36]mission_Vehicles[5]Model = hustler
Objectives[36]mission_Vehicles[5]PrimaryColor = MetallicBlazeRed
Objectives[36]mission_Vehicles[5]SecondaryColor = MetallicBlueSilver
Objectives[36]mission_Vehicles[5]PearlescentColor = PoliceCarBlue
Objectives[36]mission_Vehicles[5]HasPearlescent = False
Objectives[36]mission_Vehicles[5]Livery = -1
Objectives[36]mission_Vehicles[5]DirtLevel = 0
Objectives[36]mission_Vehicles[5]LockedForPlayer = False
Objectives[36]mission_Vehicles[5]Locked = False
Objectives[36]mission_Vehicles[5]Alarm = False
Objectives[36]mission_Vehicles[5]HotWired = False
Objectives[36]mission_Vehicles[5]Invincible = False
Objectives[36]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[5]Remove_After = 0
Objectives[36]mission_Vehicles[5]Survive_Number = 0
Objectives[36]mission_Vehicles[5]Failed_Text = 
Objectives[36]mission_Vehicles[6]positionX = 1703,303
Objectives[36]mission_Vehicles[6]positionY = 3793,935
Objectives[36]mission_Vehicles[6]positionZ = 34,44985
Objectives[36]mission_Vehicles[6]Heading = 309,921
Objectives[36]mission_Vehicles[6]Name = Picador
Objectives[36]mission_Vehicles[6]Model = picador
Objectives[36]mission_Vehicles[6]PrimaryColor = MetallicBlazeRed
Objectives[36]mission_Vehicles[6]SecondaryColor = MetallicBlueSilver
Objectives[36]mission_Vehicles[6]PearlescentColor = PoliceCarBlue
Objectives[36]mission_Vehicles[6]HasPearlescent = False
Objectives[36]mission_Vehicles[6]Livery = 0
Objectives[36]mission_Vehicles[6]DirtLevel = 0
Objectives[36]mission_Vehicles[6]LockedForPlayer = False
Objectives[36]mission_Vehicles[6]Locked = False
Objectives[36]mission_Vehicles[6]Alarm = False
Objectives[36]mission_Vehicles[6]HotWired = False
Objectives[36]mission_Vehicles[6]Invincible = False
Objectives[36]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[6]Remove_After = 0
Objectives[36]mission_Vehicles[6]Survive_Number = 0
Objectives[36]mission_Vehicles[6]Failed_Text = 
Objectives[36]mission_Vehicles[7]positionX = 1728,889
Objectives[36]mission_Vehicles[7]positionY = 3791,292
Objectives[36]mission_Vehicles[7]positionZ = 33,78457
Objectives[36]mission_Vehicles[7]Heading = 35,01228
Objectives[36]mission_Vehicles[7]Name = Rat-Loader
Objectives[36]mission_Vehicles[7]Model = ratloader
Objectives[36]mission_Vehicles[7]PrimaryColor = MetallicBlazeRed
Objectives[36]mission_Vehicles[7]SecondaryColor = MetallicBlueSilver
Objectives[36]mission_Vehicles[7]PearlescentColor = PoliceCarBlue
Objectives[36]mission_Vehicles[7]HasPearlescent = False
Objectives[36]mission_Vehicles[7]Livery = 0
Objectives[36]mission_Vehicles[7]DirtLevel = 0
Objectives[36]mission_Vehicles[7]LockedForPlayer = False
Objectives[36]mission_Vehicles[7]Locked = False
Objectives[36]mission_Vehicles[7]Alarm = False
Objectives[36]mission_Vehicles[7]HotWired = False
Objectives[36]mission_Vehicles[7]Invincible = False
Objectives[36]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[7]Remove_After = 0
Objectives[36]mission_Vehicles[7]Survive_Number = 0
Objectives[36]mission_Vehicles[7]Failed_Text = 
Objectives[36]mission_Vehicles[8]positionX = 1711,455
Objectives[36]mission_Vehicles[8]positionY = 3795,271
Objectives[36]mission_Vehicles[8]positionZ = 34,56226
Objectives[36]mission_Vehicles[8]Heading = 33,82073
Objectives[36]mission_Vehicles[8]Name = Ruiner
Objectives[36]mission_Vehicles[8]Model = ruiner
Objectives[36]mission_Vehicles[8]PrimaryColor = MetallicBlazeRed
Objectives[36]mission_Vehicles[8]SecondaryColor = MetallicBlueSilver
Objectives[36]mission_Vehicles[8]PearlescentColor = PoliceCarBlue
Objectives[36]mission_Vehicles[8]HasPearlescent = False
Objectives[36]mission_Vehicles[8]Livery = -1
Objectives[36]mission_Vehicles[8]DirtLevel = 0
Objectives[36]mission_Vehicles[8]LockedForPlayer = False
Objectives[36]mission_Vehicles[8]Locked = False
Objectives[36]mission_Vehicles[8]Alarm = False
Objectives[36]mission_Vehicles[8]HotWired = False
Objectives[36]mission_Vehicles[8]Invincible = False
Objectives[36]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[8]Remove_After = 0
Objectives[36]mission_Vehicles[8]Survive_Number = 0
Objectives[36]mission_Vehicles[8]Failed_Text = 
Objectives[36]mission_Vehicles[9]positionX = 1718,973
Objectives[36]mission_Vehicles[9]positionY = 3813,833
Objectives[36]mission_Vehicles[9]positionZ = 34,51076
Objectives[36]mission_Vehicles[9]Heading = 334,7362
Objectives[36]mission_Vehicles[9]Name = Slamvan
Objectives[36]mission_Vehicles[9]Model = slamvan
Objectives[36]mission_Vehicles[9]PrimaryColor = MetallicBlazeRed
Objectives[36]mission_Vehicles[9]SecondaryColor = MetallicBlueSilver
Objectives[36]mission_Vehicles[9]PearlescentColor = PoliceCarBlue
Objectives[36]mission_Vehicles[9]HasPearlescent = False
Objectives[36]mission_Vehicles[9]Livery = 0
Objectives[36]mission_Vehicles[9]DirtLevel = 0
Objectives[36]mission_Vehicles[9]LockedForPlayer = False
Objectives[36]mission_Vehicles[9]Locked = False
Objectives[36]mission_Vehicles[9]Alarm = False
Objectives[36]mission_Vehicles[9]HotWired = False
Objectives[36]mission_Vehicles[9]Invincible = False
Objectives[36]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[9]Remove_After = 0
Objectives[36]mission_Vehicles[9]Survive_Number = 0
Objectives[36]mission_Vehicles[9]Failed_Text = 
Objectives[36]mission_Vehicles[10]positionX = 1702,654
Objectives[36]mission_Vehicles[10]positionY = 3740,592
Objectives[36]mission_Vehicles[10]positionZ = 33,2509
Objectives[36]mission_Vehicles[10]Heading = 295,3089
Objectives[36]mission_Vehicles[10]Name = Tampa
Objectives[36]mission_Vehicles[10]Model = tampa
Objectives[36]mission_Vehicles[10]PrimaryColor = MetallicBlue
Objectives[36]mission_Vehicles[10]SecondaryColor = MetallicBrightBlue
Objectives[36]mission_Vehicles[10]PearlescentColor = PoliceCarBlue
Objectives[36]mission_Vehicles[10]HasPearlescent = False
Objectives[36]mission_Vehicles[10]Livery = 0
Objectives[36]mission_Vehicles[10]DirtLevel = 0
Objectives[36]mission_Vehicles[10]LockedForPlayer = False
Objectives[36]mission_Vehicles[10]Locked = False
Objectives[36]mission_Vehicles[10]Alarm = False
Objectives[36]mission_Vehicles[10]HotWired = False
Objectives[36]mission_Vehicles[10]Invincible = False
Objectives[36]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[10]Remove_After = 0
Objectives[36]mission_Vehicles[10]Survive_Number = 0
Objectives[36]mission_Vehicles[10]Failed_Text = 
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 11
Objectives[36]mission_Props[0]Model = sm_prop_smug_crate_01a
Objectives[36]mission_Props[0]PlaceOnGround = False
Objectives[36]mission_Props[0]FreesePosition = False
Objectives[36]mission_Props[0]positionX = 1714,081
Objectives[36]mission_Props[0]positionY = 3785,421
Objectives[36]mission_Props[0]positionZ = 33,71826
Objectives[36]mission_Props[0]rotationX = 0
Objectives[36]mission_Props[0]rotationY = 0
Objectives[36]mission_Props[0]rotationZ = -107,5
Objectives[36]mission_Props[1]Model = sm_prop_smug_crate_01a
Objectives[36]mission_Props[1]PlaceOnGround = False
Objectives[36]mission_Props[1]FreesePosition = False
Objectives[36]mission_Props[1]positionX = 1714,663
Objectives[36]mission_Props[1]positionY = 3787,123
Objectives[36]mission_Props[1]positionZ = 33,71878
Objectives[36]mission_Props[1]rotationX = 0
Objectives[36]mission_Props[1]rotationY = 0
Objectives[36]mission_Props[1]rotationZ = -107,5
Objectives[36]mission_Props[2]Model = sm_prop_smug_crate_01a
Objectives[36]mission_Props[2]PlaceOnGround = False
Objectives[36]mission_Props[2]FreesePosition = False
Objectives[36]mission_Props[2]positionX = 1714,508
Objectives[36]mission_Props[2]positionY = 3786,551
Objectives[36]mission_Props[2]positionZ = 34,78345
Objectives[36]mission_Props[2]rotationX = 0
Objectives[36]mission_Props[2]rotationY = 0
Objectives[36]mission_Props[2]rotationZ = -107,5
Objectives[36]mission_Props[3]Model = sm_prop_smug_crate_01a
Objectives[36]mission_Props[3]PlaceOnGround = False
Objectives[36]mission_Props[3]FreesePosition = False
Objectives[36]mission_Props[3]positionX = 1697,145
Objectives[36]mission_Props[3]positionY = 3768,716
Objectives[36]mission_Props[3]positionZ = 34,69822
Objectives[36]mission_Props[3]rotationX = 0
Objectives[36]mission_Props[3]rotationY = 0
Objectives[36]mission_Props[3]rotationZ = -82,49996
Objectives[36]mission_Props[4]Model = sm_prop_smug_crate_01a
Objectives[36]mission_Props[4]PlaceOnGround = False
Objectives[36]mission_Props[4]FreesePosition = False
Objectives[36]mission_Props[4]positionX = 1697,145
Objectives[36]mission_Props[4]positionY = 3768,716
Objectives[36]mission_Props[4]positionZ = 33,64807
Objectives[36]mission_Props[4]rotationX = 0
Objectives[36]mission_Props[4]rotationY = 0
Objectives[36]mission_Props[4]rotationZ = -82,49996
Objectives[36]mission_Props[5]Model = sm_prop_smug_crate_01a
Objectives[36]mission_Props[5]PlaceOnGround = False
Objectives[36]mission_Props[5]FreesePosition = False
Objectives[36]mission_Props[5]positionX = 1696,927
Objectives[36]mission_Props[5]positionY = 3770,596
Objectives[36]mission_Props[5]positionZ = 33,69406
Objectives[36]mission_Props[5]rotationX = 0
Objectives[36]mission_Props[5]rotationY = 0
Objectives[36]mission_Props[5]rotationZ = -82,49996
Objectives[36]mission_Props[6]Model = sm_prop_smug_crate_01a
Objectives[36]mission_Props[6]PlaceOnGround = False
Objectives[36]mission_Props[6]FreesePosition = False
Objectives[36]mission_Props[6]positionX = 1698,348
Objectives[36]mission_Props[6]positionY = 3768,965
Objectives[36]mission_Props[6]positionZ = 33,49493
Objectives[36]mission_Props[6]rotationX = 0
Objectives[36]mission_Props[6]rotationY = 0
Objectives[36]mission_Props[6]rotationZ = -82,49996
Objectives[36]mission_Props[7]Model = sm_prop_smug_crate_01a
Objectives[36]mission_Props[7]PlaceOnGround = False
Objectives[36]mission_Props[7]FreesePosition = False
Objectives[36]mission_Props[7]positionX = 1697,874
Objectives[36]mission_Props[7]positionY = 3777,587
Objectives[36]mission_Props[7]positionZ = 37,54473
Objectives[36]mission_Props[7]rotationX = 0
Objectives[36]mission_Props[7]rotationY = 0
Objectives[36]mission_Props[7]rotationZ = -82,49996
Objectives[36]mission_Props[8]Model = sm_prop_smug_crate_01a
Objectives[36]mission_Props[8]PlaceOnGround = False
Objectives[36]mission_Props[8]FreesePosition = False
Objectives[36]mission_Props[8]positionX = 1707,911
Objectives[36]mission_Props[8]positionY = 3785,104
Objectives[36]mission_Props[8]positionZ = 36,69171
Objectives[36]mission_Props[8]rotationX = 0
Objectives[36]mission_Props[8]rotationY = 0
Objectives[36]mission_Props[8]rotationZ = -115
Objectives[36]mission_Props[9]Model = sm_prop_smug_crate_01a
Objectives[36]mission_Props[9]PlaceOnGround = False
Objectives[36]mission_Props[9]FreesePosition = False
Objectives[36]mission_Props[9]positionX = 1701,973
Objectives[36]mission_Props[9]positionY = 3787,791
Objectives[36]mission_Props[9]positionZ = 36,69168
Objectives[36]mission_Props[9]rotationX = 0
Objectives[36]mission_Props[9]rotationY = 0
Objectives[36]mission_Props[9]rotationZ = -147,5
Objectives[36]mission_Props[10]Model = sm_prop_smug_crate_01a
Objectives[36]mission_Props[10]PlaceOnGround = False
Objectives[36]mission_Props[10]FreesePosition = False
Objectives[36]mission_Props[10]positionX = 1693,625
Objectives[36]mission_Props[10]positionY = 3786,774
Objectives[36]mission_Props[10]positionZ = 36,68123
Objectives[36]mission_Props[10]rotationX = 0
Objectives[36]mission_Props[10]rotationY = 0
Objectives[36]mission_Props[10]rotationZ = -147,5
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Text = ~p~Norm~w~: These maggots know that something's wrong they might attack us when we get too close.
Objectives[37]Type = Timeout_Objective
Objectives[37]positionX = 1711,97
Objectives[37]positionY = 3736,613
Objectives[37]positionZ = 32,85651
Objectives[37]Timeout_Min = 0
Objectives[37]Timeout_Sec = 5
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = Drive to ~y~Sandy Shores~w~.
Objectives[38]Text2 = 
Objectives[38]Text3 = 
Objectives[38]Failed_Text = 
Objectives[38]Type = Checkpoint
Objectives[38]Checkpoint_Type = 45
Objectives[38]Reserved = 1
Objectives[38]ColorR = 255
Objectives[38]ColorG = 255
Objectives[38]ColorB = 0
Objectives[38]ColorA = 255
Objectives[38]IconColorR = 255
Objectives[38]IconColorG = 255
Objectives[38]IconColorB = 0
Objectives[38]IconColorA = 255
Objectives[38]positionX = 1807,138
Objectives[38]positionY = 3660,591
Objectives[38]positionZ = 33,22016
Objectives[38]Heading = 870
Objectives[38]Diameter = 2
Objectives[38]minimum_hight = 1
Objectives[38]maximum_hight = 10
Objectives[38]TriggerDistance = 1
Objectives[38]PlaySound = False
Objectives[38]LoseWanted = False
Objectives[38]Stop_Vehicle = False
Objectives[38]DeliverVehicleOnly = False
Objectives[38]DeliverTrailor = False
Objectives[38]DeliverTowTruck = False
Objectives[38]DeliverVehicleCargobob = False
Objectives[38]DeliverPropCargobob = False
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = Norm: Here they are. Try not to get killed right away.
Objectives[39]Type = Timeout_Objective
Objectives[39]positionX = 1805,478
Objectives[39]positionY = 3656,116
Objectives[39]positionZ = 33,2981
Objectives[39]Timeout_Min = 0
Objectives[39]Timeout_Sec = 4
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = Take out ~r~Chesto family members~w~.
Objectives[40]Text2 = 
Objectives[40]Type = Kill_Actors
Objectives[40]positionX = 1717,212
Objectives[40]positionY = 3752,068
Objectives[40]positionZ = 32,82231
Objectives[40]KillAll1 = True
Objectives[40]KillAll2 = False
Objectives[40]Kill_Actors_Add_Blips = True
Objectives[40]Kill_Actors_Add_Markers = True
Objectives[40]DropPickups = False
Objectives[40]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = ~p~Norm~w~: Alright, it wasn't easy but there's still some left inside.
Objectives[41]Text2 = 
Objectives[41]Text3 = 
Objectives[41]Failed_Text = 
Objectives[41]Type = Checkpoint
Objectives[41]Checkpoint_Type = 45
Objectives[41]Reserved = 1
Objectives[41]ColorR = 255
Objectives[41]ColorG = 255
Objectives[41]ColorB = 0
Objectives[41]ColorA = 255
Objectives[41]IconColorR = 255
Objectives[41]IconColorG = 255
Objectives[41]IconColorB = 0
Objectives[41]IconColorA = 255
Objectives[41]positionX = 1705,375
Objectives[41]positionY = 3780,198
Objectives[41]positionZ = 33,50802
Objectives[41]Heading = 1140,002
Objectives[41]Diameter = 1
Objectives[41]minimum_hight = 2
Objectives[41]maximum_hight = 10
Objectives[41]TriggerDistance = 1
Objectives[41]PlaySound = False
Objectives[41]LoseWanted = False
Objectives[41]Stop_Vehicle = False
Objectives[41]DeliverVehicleOnly = False
Objectives[41]DeliverTrailor = False
Objectives[41]DeliverTowTruck = False
Objectives[41]DeliverVehicleCargobob = False
Objectives[41]DeliverPropCargobob = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = ~p~Norm~w~: Daniel, take some armor and this medpack. Remember if you die, your son dies too.
Objectives[42]Type = Timeout_Objective
Objectives[42]positionX = 1704,068
Objectives[42]positionY = 3777,978
Objectives[42]positionZ = 33,75299
Objectives[42]Timeout_Min = 0
Objectives[42]Timeout_Sec = 4
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 2
Objectives[42]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[42]mission_Pickup_Props[0]Value = 1
Objectives[42]mission_Pickup_Props[0]positionX = 1703,017
Objectives[42]mission_Pickup_Props[0]positionY = 3778,435
Objectives[42]mission_Pickup_Props[0]positionZ = 34,25312
Objectives[42]mission_Pickup_Props[0]rotationX = 0
Objectives[42]mission_Pickup_Props[0]rotationY = 0
Objectives[42]mission_Pickup_Props[0]rotationZ = 60,00173
Objectives[42]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[42]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 43
Objectives[42]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[42]mission_Pickup_Props[1]Value = 1
Objectives[42]mission_Pickup_Props[1]positionX = 1703,252
Objectives[42]mission_Pickup_Props[1]positionY = 3779,113
Objectives[42]mission_Pickup_Props[1]positionZ = 34,25388
Objectives[42]mission_Pickup_Props[1]rotationX = 0
Objectives[42]mission_Pickup_Props[1]rotationY = 0
Objectives[42]mission_Pickup_Props[1]rotationZ = 60,00173
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = Take the ~g~armor~w~.
Objectives[43]CollectPickupsAddBlips = True
Objectives[43]FaildText = 
Objectives[43]Type = Collect_Pickup
Objectives[43]positionX = 1702,323
Objectives[43]positionY = 3776,849
Objectives[43]positionZ = 33,74368
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Teleport_Objective
Objectives[44]Text = 
Objectives[44]positionX = 717,9432
Objectives[44]positionY = -974,2067
Objectives[44]positionZ = 23,91425
Objectives[44]ObjectiveRotation = 1450,002
Objectives[44]mission_ActorsCount = 11
Objectives[44]mission_Actors[0]Survive_Number = 0
Objectives[44]mission_Actors[0]Failed_Text = 
Objectives[44]mission_Actors[0]Remove_After = 0
Objectives[44]mission_Actors[0]positionX = 718,5935
Objectives[44]mission_Actors[0]positionY = -973,0295
Objectives[44]mission_Actors[0]positionZ = 30,39533
Objectives[44]mission_Actors[0]Heading = 125
Objectives[44]mission_Actors[0]String_Name = g_m_y_pologoon_02
Objectives[44]mission_Actors[0]Relationship_Group = Enemy2
Objectives[44]mission_Actors[0]AddBlip = False
Objectives[44]mission_Actors[0]ShowCone = False
Objectives[44]mission_Actors[0]Invincible = False
Objectives[44]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[0]AlwaysFight = True
Objectives[44]mission_Actors[0]Seeing_Range = 30
Objectives[44]mission_Actors[0]Hearing_Range = 30
Objectives[44]mission_Actors[0]CombatMovement = Stationary
Objectives[44]mission_Actors[0]weapon = SawnOffShotgun
Objectives[44]mission_Actors[0]Variation = Random
Objectives[44]mission_Actors[0]Task = 0
Objectives[44]mission_Actors[0]Task_Guard_Range = 5
Objectives[44]mission_Actors[0]Task_Stay_In_Range = True
Objectives[44]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[0]Task_Scenario = NONE
Objectives[44]mission_Actors[1]Survive_Number = 0
Objectives[44]mission_Actors[1]Failed_Text = 
Objectives[44]mission_Actors[1]Remove_After = 0
Objectives[44]mission_Actors[1]positionX = 718,5975
Objectives[44]mission_Actors[1]positionY = -974,2891
Objectives[44]mission_Actors[1]positionZ = 30,39533
Objectives[44]mission_Actors[1]Heading = 35
Objectives[44]mission_Actors[1]String_Name = g_m_y_pologoon_02
Objectives[44]mission_Actors[1]Relationship_Group = Enemy2
Objectives[44]mission_Actors[1]AddBlip = False
Objectives[44]mission_Actors[1]ShowCone = False
Objectives[44]mission_Actors[1]Invincible = False
Objectives[44]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[1]AlwaysFight = True
Objectives[44]mission_Actors[1]Seeing_Range = 30
Objectives[44]mission_Actors[1]Hearing_Range = 30
Objectives[44]mission_Actors[1]CombatMovement = Stationary
Objectives[44]mission_Actors[1]weapon = Pistol
Objectives[44]mission_Actors[1]Variation = Random
Objectives[44]mission_Actors[1]Task = 0
Objectives[44]mission_Actors[1]Task_Guard_Range = 5
Objectives[44]mission_Actors[1]Task_Stay_In_Range = True
Objectives[44]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[1]Task_Scenario = NONE
Objectives[44]mission_Actors[2]Survive_Number = 0
Objectives[44]mission_Actors[2]Failed_Text = 
Objectives[44]mission_Actors[2]Remove_After = 0
Objectives[44]mission_Actors[2]positionX = 711,433
Objectives[44]mission_Actors[2]positionY = -973,2616
Objectives[44]mission_Actors[2]positionZ = 30,39533
Objectives[44]mission_Actors[2]Heading = 15
Objectives[44]mission_Actors[2]String_Name = g_m_y_pologoon_02
Objectives[44]mission_Actors[2]Relationship_Group = Enemy2
Objectives[44]mission_Actors[2]AddBlip = False
Objectives[44]mission_Actors[2]ShowCone = False
Objectives[44]mission_Actors[2]Invincible = False
Objectives[44]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[2]AlwaysFight = True
Objectives[44]mission_Actors[2]Seeing_Range = 30
Objectives[44]mission_Actors[2]Hearing_Range = 30
Objectives[44]mission_Actors[2]CombatMovement = Defensive
Objectives[44]mission_Actors[2]weapon = Pistol
Objectives[44]mission_Actors[2]Variation = Random
Objectives[44]mission_Actors[2]Task = 0
Objectives[44]mission_Actors[2]Task_Guard_Range = 5
Objectives[44]mission_Actors[2]Task_Stay_In_Range = True
Objectives[44]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[2]Task_Scenario = NONE
Objectives[44]mission_Actors[3]Survive_Number = 0
Objectives[44]mission_Actors[3]Failed_Text = 
Objectives[44]mission_Actors[3]Remove_After = 0
Objectives[44]mission_Actors[3]positionX = 711,6198
Objectives[44]mission_Actors[3]positionY = -972,1345
Objectives[44]mission_Actors[3]positionZ = 30,39533
Objectives[44]mission_Actors[3]Heading = 200
Objectives[44]mission_Actors[3]String_Name = g_m_y_pologoon_02
Objectives[44]mission_Actors[3]Relationship_Group = Enemy2
Objectives[44]mission_Actors[3]AddBlip = False
Objectives[44]mission_Actors[3]ShowCone = False
Objectives[44]mission_Actors[3]Invincible = False
Objectives[44]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[3]AlwaysFight = True
Objectives[44]mission_Actors[3]Seeing_Range = 30
Objectives[44]mission_Actors[3]Hearing_Range = 30
Objectives[44]mission_Actors[3]CombatMovement = Offensive
Objectives[44]mission_Actors[3]weapon = Pistol
Objectives[44]mission_Actors[3]Variation = Random
Objectives[44]mission_Actors[3]Task = 0
Objectives[44]mission_Actors[3]Task_Guard_Range = 5
Objectives[44]mission_Actors[3]Task_Stay_In_Range = True
Objectives[44]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[3]Task_Scenario = NONE
Objectives[44]mission_Actors[4]Survive_Number = 0
Objectives[44]mission_Actors[4]Failed_Text = 
Objectives[44]mission_Actors[4]Remove_After = 0
Objectives[44]mission_Actors[4]positionX = 720,2861
Objectives[44]mission_Actors[4]positionY = -969,8755
Objectives[44]mission_Actors[4]positionZ = 30,39533
Objectives[44]mission_Actors[4]Heading = 9,99998
Objectives[44]mission_Actors[4]String_Name = g_m_y_pologoon_01
Objectives[44]mission_Actors[4]Relationship_Group = Enemy2
Objectives[44]mission_Actors[4]AddBlip = False
Objectives[44]mission_Actors[4]ShowCone = False
Objectives[44]mission_Actors[4]Invincible = False
Objectives[44]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[4]AlwaysFight = True
Objectives[44]mission_Actors[4]Seeing_Range = 30
Objectives[44]mission_Actors[4]Hearing_Range = 30
Objectives[44]mission_Actors[4]CombatMovement = Offensive
Objectives[44]mission_Actors[4]weapon = Wrench
Objectives[44]mission_Actors[4]Variation = Random
Objectives[44]mission_Actors[4]Task = 0
Objectives[44]mission_Actors[4]Task_Guard_Range = 5
Objectives[44]mission_Actors[4]Task_Stay_In_Range = True
Objectives[44]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[4]Task_Scenario = NONE
Objectives[44]mission_Actors[5]Survive_Number = 0
Objectives[44]mission_Actors[5]Failed_Text = 
Objectives[44]mission_Actors[5]Remove_After = 0
Objectives[44]mission_Actors[5]positionX = 717,2536
Objectives[44]mission_Actors[5]positionY = -965,2919
Objectives[44]mission_Actors[5]positionZ = 30,39533
Objectives[44]mission_Actors[5]Heading = 180
Objectives[44]mission_Actors[5]String_Name = g_m_y_pologoon_01
Objectives[44]mission_Actors[5]Relationship_Group = Enemy2
Objectives[44]mission_Actors[5]AddBlip = False
Objectives[44]mission_Actors[5]ShowCone = False
Objectives[44]mission_Actors[5]Invincible = False
Objectives[44]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[5]AlwaysFight = True
Objectives[44]mission_Actors[5]Seeing_Range = 30
Objectives[44]mission_Actors[5]Hearing_Range = 30
Objectives[44]mission_Actors[5]CombatMovement = Offensive
Objectives[44]mission_Actors[5]weapon = Wrench
Objectives[44]mission_Actors[5]Variation = Random
Objectives[44]mission_Actors[5]Task = 0
Objectives[44]mission_Actors[5]Task_Guard_Range = 5
Objectives[44]mission_Actors[5]Task_Stay_In_Range = True
Objectives[44]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[5]Task_Scenario = NONE
Objectives[44]mission_Actors[6]Survive_Number = 0
Objectives[44]mission_Actors[6]Failed_Text = 
Objectives[44]mission_Actors[6]Remove_After = 0
Objectives[44]mission_Actors[6]positionX = 711,7056
Objectives[44]mission_Actors[6]positionY = -961,2743
Objectives[44]mission_Actors[6]positionZ = 30,39533
Objectives[44]mission_Actors[6]Heading = 270
Objectives[44]mission_Actors[6]String_Name = g_m_y_pologoon_01
Objectives[44]mission_Actors[6]Relationship_Group = Enemy2
Objectives[44]mission_Actors[6]AddBlip = False
Objectives[44]mission_Actors[6]ShowCone = False
Objectives[44]mission_Actors[6]Invincible = False
Objectives[44]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[6]AlwaysFight = True
Objectives[44]mission_Actors[6]Seeing_Range = 30
Objectives[44]mission_Actors[6]Hearing_Range = 30
Objectives[44]mission_Actors[6]CombatMovement = Offensive
Objectives[44]mission_Actors[6]weapon = Wrench
Objectives[44]mission_Actors[6]Variation = Random
Objectives[44]mission_Actors[6]Task = 0
Objectives[44]mission_Actors[6]Task_Guard_Range = 5
Objectives[44]mission_Actors[6]Task_Stay_In_Range = True
Objectives[44]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[6]Task_Scenario = NONE
Objectives[44]mission_Actors[7]Survive_Number = 0
Objectives[44]mission_Actors[7]Failed_Text = 
Objectives[44]mission_Actors[7]Remove_After = 0
Objectives[44]mission_Actors[7]positionX = 712,6839
Objectives[44]mission_Actors[7]positionY = -961,1202
Objectives[44]mission_Actors[7]positionZ = 30,39533
Objectives[44]mission_Actors[7]Heading = 124,9999
Objectives[44]mission_Actors[7]String_Name = g_m_y_pologoon_02
Objectives[44]mission_Actors[7]Relationship_Group = Enemy2
Objectives[44]mission_Actors[7]AddBlip = False
Objectives[44]mission_Actors[7]ShowCone = False
Objectives[44]mission_Actors[7]Invincible = False
Objectives[44]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[7]AlwaysFight = True
Objectives[44]mission_Actors[7]Seeing_Range = 30
Objectives[44]mission_Actors[7]Hearing_Range = 30
Objectives[44]mission_Actors[7]CombatMovement = Offensive
Objectives[44]mission_Actors[7]weapon = Pistol
Objectives[44]mission_Actors[7]Variation = Random
Objectives[44]mission_Actors[7]Task = 0
Objectives[44]mission_Actors[7]Task_Guard_Range = 5
Objectives[44]mission_Actors[7]Task_Stay_In_Range = True
Objectives[44]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[7]Task_Scenario = NONE
Objectives[44]mission_Actors[8]Survive_Number = 0
Objectives[44]mission_Actors[8]Failed_Text = 
Objectives[44]mission_Actors[8]Remove_After = 0
Objectives[44]mission_Actors[8]positionX = 704,9578
Objectives[44]mission_Actors[8]positionY = -960,9234
Objectives[44]mission_Actors[8]positionZ = 30,39533
Objectives[44]mission_Actors[8]Heading = 89,99994
Objectives[44]mission_Actors[8]String_Name = g_m_y_pologoon_02
Objectives[44]mission_Actors[8]Relationship_Group = Enemy2
Objectives[44]mission_Actors[8]AddBlip = False
Objectives[44]mission_Actors[8]ShowCone = False
Objectives[44]mission_Actors[8]Invincible = False
Objectives[44]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[8]AlwaysFight = True
Objectives[44]mission_Actors[8]Seeing_Range = 30
Objectives[44]mission_Actors[8]Hearing_Range = 30
Objectives[44]mission_Actors[8]CombatMovement = Offensive
Objectives[44]mission_Actors[8]weapon = PumpShotgun
Objectives[44]mission_Actors[8]Variation = Random
Objectives[44]mission_Actors[8]Task = 0
Objectives[44]mission_Actors[8]Task_Guard_Range = 5
Objectives[44]mission_Actors[8]Task_Stay_In_Range = True
Objectives[44]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[8]Task_Scenario = NONE
Objectives[44]mission_Actors[9]Survive_Number = 0
Objectives[44]mission_Actors[9]Failed_Text = 
Objectives[44]mission_Actors[9]Remove_After = 0
Objectives[44]mission_Actors[9]positionX = 706,9642
Objectives[44]mission_Actors[9]positionY = -966,8893
Objectives[44]mission_Actors[9]positionZ = 30,41316
Objectives[44]mission_Actors[9]Heading = 54,99997
Objectives[44]mission_Actors[9]String_Name = g_m_y_pologoon_02
Objectives[44]mission_Actors[9]Relationship_Group = Enemy2
Objectives[44]mission_Actors[9]AddBlip = False
Objectives[44]mission_Actors[9]ShowCone = False
Objectives[44]mission_Actors[9]Invincible = False
Objectives[44]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[9]AlwaysFight = True
Objectives[44]mission_Actors[9]Seeing_Range = 30
Objectives[44]mission_Actors[9]Hearing_Range = 30
Objectives[44]mission_Actors[9]CombatMovement = Stationary
Objectives[44]mission_Actors[9]weapon = PumpShotgun
Objectives[44]mission_Actors[9]Variation = Random
Objectives[44]mission_Actors[9]Task = 0
Objectives[44]mission_Actors[9]Task_Guard_Range = 5
Objectives[44]mission_Actors[9]Task_Stay_In_Range = True
Objectives[44]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[9]Task_Scenario = NONE
Objectives[44]mission_Actors[10]Survive_Number = 0
Objectives[44]mission_Actors[10]Failed_Text = 
Objectives[44]mission_Actors[10]Remove_After = 0
Objectives[44]mission_Actors[10]positionX = 705,8331
Objectives[44]mission_Actors[10]positionY = -966,8577
Objectives[44]mission_Actors[10]positionZ = 30,41284
Objectives[44]mission_Actors[10]Heading = 244,9999
Objectives[44]mission_Actors[10]String_Name = g_m_y_pologoon_01
Objectives[44]mission_Actors[10]Relationship_Group = Enemy2
Objectives[44]mission_Actors[10]AddBlip = False
Objectives[44]mission_Actors[10]ShowCone = False
Objectives[44]mission_Actors[10]Invincible = False
Objectives[44]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[10]AlwaysFight = True
Objectives[44]mission_Actors[10]Seeing_Range = 30
Objectives[44]mission_Actors[10]Hearing_Range = 30
Objectives[44]mission_Actors[10]CombatMovement = Stationary
Objectives[44]mission_Actors[10]weapon = Pistol
Objectives[44]mission_Actors[10]Variation = Random
Objectives[44]mission_Actors[10]Task = 0
Objectives[44]mission_Actors[10]Task_Guard_Range = 5
Objectives[44]mission_Actors[10]Task_Stay_In_Range = True
Objectives[44]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[10]Task_Scenario = NONE
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 2
Objectives[44]mission_Props[0]Model = v_ilev_gangsafe
Objectives[44]mission_Props[0]PlaceOnGround = False
Objectives[44]mission_Props[0]FreesePosition = True
Objectives[44]mission_Props[0]positionX = 707,8223
Objectives[44]mission_Props[0]positionY = -967,0979
Objectives[44]mission_Props[0]positionZ = 30,18566
Objectives[44]mission_Props[0]rotationX = 0
Objectives[44]mission_Props[0]rotationY = 0
Objectives[44]mission_Props[0]rotationZ = -115
Objectives[44]mission_Props[1]Model = v_ilev_gangsafedoor
Objectives[44]mission_Props[1]PlaceOnGround = False
Objectives[44]mission_Props[1]FreesePosition = True
Objectives[44]mission_Props[1]positionX = 707,8223
Objectives[44]mission_Props[1]positionY = -967,0979
Objectives[44]mission_Props[1]positionZ = 30,23036
Objectives[44]mission_Props[1]rotationX = 0
Objectives[44]mission_Props[1]rotationY = 0
Objectives[44]mission_Props[1]rotationZ = -115
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = Take out the ~r~rest of Chesto family members~w~.
Objectives[45]Text2 = 
Objectives[45]Type = Kill_Actors
Objectives[45]positionX = 709,0233
Objectives[45]positionY = -964,6932
Objectives[45]positionZ = 29,39533
Objectives[45]KillAll1 = False
Objectives[45]KillAll2 = True
Objectives[45]Kill_Actors_Add_Blips = True
Objectives[45]Kill_Actors_Add_Markers = False
Objectives[45]DropPickups = False
Objectives[45]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = ~p~Norm~w~: Hey i saw a safe in the office let's take what they have there.
Objectives[46]Type = Timeout_Objective
Objectives[46]positionX = 709,0233
Objectives[46]positionY = -964,6932
Objectives[46]positionZ = 29,39533
Objectives[46]Timeout_Min = 0
Objectives[46]Timeout_Sec = 4
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Safe_Cracking_Objective
Objectives[47]Text = 
Objectives[47]positionX = 707,3687
Objectives[47]positionY = -966,5511
Objectives[47]positionZ = 29,41786
Objectives[47]SafeCracking_Prop_Model = prop_money_bag_01
Objectives[47]SafeCracking_Prop_PositionX = 0
Objectives[47]SafeCracking_Prop_PositionY = 0
Objectives[47]SafeCracking_Prop_PositionZ = 0
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Door_Control
Objectives[48]positionX = 706,9271
Objectives[48]positionY = -965,9897
Objectives[48]positionZ = 29,41786
Objectives[48]DoorCount = 1
Objectives[48]DoorModel[0] = v_ilev_gangsafedoor
Objectives[48]DoorLocked[0] = False
Objectives[48]DoorHeading[0] = 0
Objectives[48]DoorpositionX[0] = 707,822
Objectives[48]DoorpositionY[0] = -967,098
Objectives[48]DoorpositionZ[0] = 30,230
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Text = ~d~Daniel~w~: Some money, maybe this can help with setting my son free...?
Objectives[49]Type = Timeout_Objective
Objectives[49]positionX = 706,5493
Objectives[49]positionY = -965,6669
Objectives[49]positionZ = 29,41786
Objectives[49]Timeout_Min = 0
Objectives[49]Timeout_Sec = 4
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Text = ~p~Norm~w~: Who knows, let's leave the building.
Objectives[50]Type = Timeout_Objective
Objectives[50]positionX = 705,2192
Objectives[50]positionY = -963,1682
Objectives[50]positionZ = 29,39533
Objectives[50]Timeout_Min = 0
Objectives[50]Timeout_Sec = 5
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = Leave the ~y~building~w~.
Objectives[51]Text2 = 
Objectives[51]Text3 = 
Objectives[51]Failed_Text = 
Objectives[51]Type = Checkpoint
Objectives[51]Checkpoint_Type = 45
Objectives[51]Reserved = 1
Objectives[51]ColorR = 255
Objectives[51]ColorG = 255
Objectives[51]ColorB = 0
Objectives[51]ColorA = 255
Objectives[51]IconColorR = 255
Objectives[51]IconColorG = 255
Objectives[51]IconColorB = 0
Objectives[51]IconColorA = 255
Objectives[51]positionX = 718,002
Objectives[51]positionY = -974,318
Objectives[51]positionZ = 23,90172
Objectives[51]Heading = 750
Objectives[51]Diameter = 1
Objectives[51]minimum_hight = 2
Objectives[51]maximum_hight = 10
Objectives[51]TriggerDistance = 1
Objectives[51]PlaySound = True
Objectives[51]LoseWanted = False
Objectives[51]Stop_Vehicle = False
Objectives[51]DeliverVehicleOnly = False
Objectives[51]DeliverTrailor = False
Objectives[51]DeliverTowTruck = False
Objectives[51]DeliverVehicleCargobob = False
Objectives[51]DeliverPropCargobob = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Teleport_Objective
Objectives[52]Text = 
Objectives[52]positionX = 1705,465
Objectives[52]positionY = 3780,087
Objectives[52]positionZ = 33,75811
Objectives[52]ObjectiveRotation = 925
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Text = ~p~Norm~w~: Let's get out of here before the cops show up. Steal a car.
Objectives[53]Type = Leave_Area
Objectives[53]positionX = 1704,988
Objectives[53]positionY = 3778,713
Objectives[53]positionZ = 33,75565
Objectives[53]Leave_Area_Distance = 100
Objectives[53]Leave_Area_Use_Objective_Position = True
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Mission_Settings_Objective
Objectives[54]positionX = 1709,641
Objectives[54]positionY = 3780,415
Objectives[54]positionZ = 33,77024
Objectives[54]MissionSettings_TimesOfDay = Current
Objectives[54]MissionSettings_Weather = Current
Objectives[54]MissionSettings_WantedLevel = 3
Objectives[54]MissionSettings_SetWantedLevelNow = 3
Objectives[54]MissionSettings_StartNightvision = False
Objectives[54]MissionSettings_StopNightvision = False
Objectives[54]MissionSettings_StartSeethrough = False
Objectives[54]MissionSettings_StopSeethrough = False
Objectives[54]MissionSettings_StartMusic = False
Objectives[54]MissionSettings_StopMusic = False
Objectives[54]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Text = ~p~Norm~w~: Cops! Quick! Lose them!
Objectives[55]Type = Timeout_Objective
Objectives[55]positionX = 1506,172
Objectives[55]positionY = 6337,516
Objectives[55]positionZ = 22,88703
Objectives[55]Timeout_Min = 0
Objectives[55]Timeout_Sec = 3
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Text = ~p~Norm~w~: Alright, take us to your house.         Get to your ~y~house~w~.
Objectives[56]Text2 = 
Objectives[56]Text3 = 
Objectives[56]Failed_Text = 
Objectives[56]Type = Checkpoint
Objectives[56]Checkpoint_Type = 45
Objectives[56]Reserved = 1
Objectives[56]ColorR = 255
Objectives[56]ColorG = 255
Objectives[56]ColorB = 0
Objectives[56]ColorA = 255
Objectives[56]IconColorR = 255
Objectives[56]IconColorG = 255
Objectives[56]IconColorB = 0
Objectives[56]IconColorA = 255
Objectives[56]positionX = 1500,456
Objectives[56]positionY = 6341,263
Objectives[56]positionZ = 22,90619
Objectives[56]Heading = 870
Objectives[56]Diameter = 2
Objectives[56]minimum_hight = 2
Objectives[56]maximum_hight = 10
Objectives[56]TriggerDistance = 1
Objectives[56]PlaySound = False
Objectives[56]LoseWanted = True
Objectives[56]Stop_Vehicle = False
Objectives[56]DeliverVehicleOnly = False
Objectives[56]DeliverTrailor = False
Objectives[56]DeliverTowTruck = False
Objectives[56]DeliverVehicleCargobob = False
Objectives[56]DeliverPropCargobob = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Text = ~p~Norm~w~: I'll inform you when you'll be needed.
Objectives[57]Type = Timeout_Objective
Objectives[57]positionX = 1502,044
Objectives[57]positionY = 6341,991
Objectives[57]positionZ = 22,97728
Objectives[57]Timeout_Min = 0
Objectives[57]Timeout_Sec = 4
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

